Quote Originally Posted by Arazehl View Post
Aye I remember the early days of Everquest. You had to work to get to the final boss. We called it clearing trash. It was a skill to pull selected trash mobs, mainly done by a monk who could feign death, just to get a selected few mobs to bring back to the raid party. It was not a tanks job to pull. Each job of that raid had a purpose.

I also remember the long arduous task of prepping with buffs and potions before raids and the actual time it took to do that and complete a raid. You are talking 3 to 5 hours. That I "do not" miss. I do not miss the contested raids that were a daily occurrence because there was only one instance per boss, per server. Nor do I miss the long camps for these spawns. It turned me off to raiding all together. Then I played FFXIV and started to raid again.

Sorry if OP doesn't like the set up. Maybe when you get to end game in Shb it will be more of a challenge for you.
To be fair, dungeons in EQ were a LOT more dangerous, had loot that was useful...was generally part of large quests..and at the appropriate level was VERY hard to get to the end... and respawned.

Nothing in this game is anything like that...that was total sandbox dungeon crawling... sometimes even raiding. This is theme park design.