Quote Originally Posted by BlitzAceRush View Post
Again you're not asking for a better for the game, you're trying to redesign it into something its not and not trying to be, not because it would make the game better, but because it would make it better for you.

Seeing as your argument is those with more should sacrifice for those with less, even when it makes little to no sense, the PVP guys have less than you, if the only person who could design more PVP content was also the lead designer on raids, as you've 5% to their 2% wouldn't you mind losing something for them? After all you've got more than them, isn't that loss worth letting them find a home here too?
Lets see, on the design front. RPGs as a general rule of thumb trend toward big epic adventures. Accomplished by the use of the story narative and challenge. FFXIV does a great job on the narative side, but has been floundering on the challenge side. ARR near launch had a better overall balance to this. So we're trying to not better the game by pointing out the adventures don't feel as epic as they used to, by asking for some of the challenge that made them feel epic to be added back in? To me nothing of late has had the feel of challenge one would expect of a final or post game dungeon in a traditional RPG. While I didn't get to experience Coil in its glory days, I was working towards it, its also a bit funny that they won't make more stuff like Castrum Meridium and Praetoreum as those actually felt like final dungeons when done in the ilvl 55-65 gear had at the time. The only reason they got so much hate at the time was those running them for the umpteenth time for tomestones didn't want to wait for people doing the story to enjoy the story. That was it. Nothing about difficulty or length, just story vs tomestone grind. Would be a bit silly if thats one of the big culprits as to why we don't have much for challenging content now wouldn't it? As I really enjoyed Praetoreum back in ARR, probably still would if power creep hadn't trivialized it to just a mini movie.

On the would I give up the part of 5% slice of raiding content so pvpers with their 2% slice could get better and more frequent patches? Yes. Would probably try and see if combined resources would work best first and do like a 7% raid, raid, pvp cycles, but if the only solution is closer to a 50/50 split so be it.