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  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    Honestly I would have no problem going into melee range for rising windmill and bloodshower except the skills are only better than your typical 1 2 ranged combo because of the proc chance, which in itself doesn't seem rewarding. RDM has a 1200 potency finisher for the melee combo where all you get for stepping into melee range is a CHANCE to get a 150 potency ogcd which has a chance to give you a 200 potency ogcd.

    Albeit I haven't leveled to 80 yet and I'll probably get used to it, but it definitely doesn't feel rewarding to get procs considering the abysmal potency
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    (1)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Drayos View Post
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    Well, against a single-target, your AOE procs are timed around a relatively core rotation—Flourish is every 60s; so you can wager that, every minute, you’ll have to move into melee range for them. You’ll never be using your AOE combo on a single-target to proc them outside of Flourish, and the other Flourished procs (Reverse Cascade, Fountainfall, Fan Dance III) can all be executed from range. It’s just Rising Windmill and Bloodshower where you have to move into immediate melee range during Flourish windows.

    Ideally, your AOE procs should always be used when you Flourish, because they are free damage AND they have a chance to proc your Feathers. If one ends up dropping, it should be Rising Windmill, as Bloodshower is a 125 potency loss if dropped, and Rising Windmill is a 75 potency loss if dropped. Ideally, though, you should try to get all four out. The only time where one may drop is during Technical Finish windows, where Saber Dance and Standard Step/Finish may take priority over your weaker Flourished procs (Fountainfall and Reverse Cascade should never be allowed to drop).
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Drayos View Post
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    Honestly part of my issue is that RDM's melee combo is super satisfying to get off and end with a backflip, dancer's "melee combo" just kinda feels disruptive for little payoff.

    I'm hoping they'll address this in the future since as a person who's played RDM a lot I actually enjoy moving into melee range for finishers, but there's a 25% chance that you'll move into melee range and get 0 procs off the 2 aoe skills and only gain about 100 potency, which, whoop dee doo so exciting
    (0)

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