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  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    Honestly I would have no problem going into melee range for rising windmill and bloodshower except the skills are only better than your typical 1 2 ranged combo because of the proc chance, which in itself doesn't seem rewarding. RDM has a 1200 potency finisher for the melee combo where all you get for stepping into melee range is a CHANCE to get a 150 potency ogcd which has a chance to give you a 200 potency ogcd.

    Albeit I haven't leveled to 80 yet and I'll probably get used to it, but it definitely doesn't feel rewarding to get procs considering the abysmal potency
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    (1)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Drayos View Post
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    Well, against a single-target, your AOE procs are timed around a relatively core rotation—Flourish is every 60s; so you can wager that, every minute, you’ll have to move into melee range for them. You’ll never be using your AOE combo on a single-target to proc them outside of Flourish, and the other Flourished procs (Reverse Cascade, Fountainfall, Fan Dance III) can all be executed from range. It’s just Rising Windmill and Bloodshower where you have to move into immediate melee range during Flourish windows.

    Ideally, your AOE procs should always be used when you Flourish, because they are free damage AND they have a chance to proc your Feathers. If one ends up dropping, it should be Rising Windmill, as Bloodshower is a 125 potency loss if dropped, and Rising Windmill is a 75 potency loss if dropped. Ideally, though, you should try to get all four out. The only time where one may drop is during Technical Finish windows, where Saber Dance and Standard Step/Finish may take priority over your weaker Flourished procs (Fountainfall and Reverse Cascade should never be allowed to drop).
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Drayos View Post
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    Honestly part of my issue is that RDM's melee combo is super satisfying to get off and end with a backflip, dancer's "melee combo" just kinda feels disruptive for little payoff.

    I'm hoping they'll address this in the future since as a person who's played RDM a lot I actually enjoy moving into melee range for finishers, but there's a 25% chance that you'll move into melee range and get 0 procs off the 2 aoe skills and only gain about 100 potency, which, whoop dee doo so exciting
    (0)

    Watching forum drama be like

  4. #4
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    I mean you're going to be standing in melee range most of the time anyway, so what's the problem, again?
    (1)

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think they should make DNC's AoE weaponskills work like Saber Dance and be targeted AoEs on and around your target.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I find it fun having to move between the ranged and melee attacks during Flourish phases. Like others have said generally you’re going to be in melee range of the boss anyway and when you aren’t it’s easy enough to En Avant towards to the enemy. I generally stay at the centre of the party anyway, so I can hit as many targets as I possible with Curing Waltz / Improvisation if they’re needed (depending on situation of course)
    (0)

  7. #7
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I can see problems with any group that has a caster and a Dancer, and ranged baiting (ie, UCoB, UWU, o11s, etc) is a thing. The dancer will either be forced to range, or the caster will be forced to do movement mechanics...and right now, no caster likes doing movement anything.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  8. #8
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    I can see problems with any group that has a caster and a Dancer, and ranged baiting (ie, UCoB, UWU, o11s, etc) is a thing. The dancer will either be forced to range, or the caster will be forced to do movement mechanics...and right now, no caster likes doing movement anything.
    Thats the point of having the job play so easily in rotation.
    Of course this can be ignored with another p.ranged DPS, if not, then the DNC has to work out a way to maximize personal and raid DPS for those mechanics. (I dont play DNC myself, but when i did RDM, and had to get into position, for mechanics, and it was time for me to melee, i had to do work arounds. such as mana dumping, etc. idk what the DNC equivalent options would be. I havent even bothered looking into it.)
    (0)

  9. #9
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    While yes it is physical ranged i still prefer to be closer to the front anyhow.
    Dancer is very mobile it is not like you cannot go in closer and move out when you need to be closer to your Dance partner. I find just standing in a spot feels like does not flow as well so i like to move around
    The distance is not great but also not as bad as some are making it sound. It would not hurt if they increase it some i suppose
    (1)

  10. #10
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Hard disagree, flourish is fine and fun.
    (0)

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