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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100

    I don't like using flourish on dancer

    As much as I love proccing every single skill it's a pain to have to move into melee range for rising windmill and bloodshower. For a ranged dps you have to stay awfully close to the boss just to land some of your skills.

    It would honestly be nice if Flourish gave enhanced versions of the aforementioned skills that have increased range and damage (15y would be nice since it's the same as the dances.)
    (1)

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  2. #2
    Player
    Kidria's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    198
    Character
    Kidria Scyen
    World
    Zalera
    Main Class
    Dark Knight Lv 81
    Honestly DNC're like the RDM of the physical range role and are more of a mid-range than full range. I guess that's why you get 3 stacks of your dash skill; dash in, do moves, dash out. It makes the job feel faster and busy honestly, altho the GCD kinda kills the Flourish feel to me. I'd rather Flourish made your procs have the same GCD as your step motions during it's duration, kinda like how Rapid Fire worked on old MCH.
    (3)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kidria View Post
    Honestly DNC're like the RDM of the physical range role and are more of a mid-range than full range. I guess that's why you get 3 stacks of your dash skill; dash in, do moves, dash out. It makes the job feel faster and busy honestly, altho the GCD kinda kills the Flourish feel to me. I'd rather Flourish made your procs have the same GCD as your step motions during it's duration, kinda like how Rapid Fire worked on old MCH.
    Honestly I would have no problem going into melee range for rising windmill and bloodshower except the skills are only better than your typical 1 2 ranged combo because of the proc chance, which in itself doesn't seem rewarding. RDM has a 1200 potency finisher for the melee combo where all you get for stepping into melee range is a CHANCE to get a 150 potency ogcd which has a chance to give you a 200 potency ogcd.

    Albeit I haven't leveled to 80 yet and I'll probably get used to it, but it definitely doesn't feel rewarding to get procs considering the abysmal potency
    (0)

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  4. #4
    Player
    Kidria's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    198
    Character
    Kidria Scyen
    World
    Zalera
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by Dogempire View Post
    Honestly I would have no problem going into melee range for rising windmill and bloodshower except the skills are only better than your typical 1 2 ranged combo because of the proc chance, which in itself doesn't seem rewarding. RDM has a 1200 potency finisher for the melee combo where all you get for stepping into melee range is a CHANCE to get a 150 potency ogcd which has a chance to give you a 200 potency ogcd.

    Albeit I haven't leveled to 80 yet and I'll probably get used to it, but it definitely doesn't feel rewarding to get procs considering the abysmal potency
    The procs kill me on Flourish sometimes (I've had times where throughout a fight I'd get absolutely no feathers and used Flourish at least 3 times) but the comparison wasn't so much the attacks and pots as it was more the playstyle--quick in and out of range 'feel' compared to others of their respective role.

    In terms of the actual technical aspect, Flourish is still kinda clunky in a way, but I can see how it fits with the 'playstyle' they go for. I doubt they'll do a damage increase on it, but maybe dance-range or smaller gcd would be nice and feel more 'in pace' with the rest.

    I'm not 80 either though (will be in maybe an hour if I quit getting distracted) but there isn't much Improv will do to this sort of thing, really.
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kidria View Post
    Honestly DNC're like the RDM of the physical range role and are more of a mid-range than full range. I guess that's why you get 3 stacks of your dash skill; dash in, do moves, dash out. It makes the job feel faster and busy honestly, altho the GCD kinda kills the Flourish feel to me. I'd rather Flourish made your procs have the same GCD as your step motions during it's duration, kinda like how Rapid Fire worked on old MCH.
    A 1s GCD for the procs would be awful, because a DNC's Flourished procs also grant Feathers. You need to be able to weave a feather between the procs if you hit 4 to prevent overcapping; which, weaving with an 1.5s GCD on MCH was already a pain in the butt at higher latencies (and still is). I'd rather not see it introduced to another job. The 1s for steps works because you aren't able to weave anything between them - this wouldn't work in practice with Flourished skills.
    (1)
    Sage | Astrologian | Dancer

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  6. #6
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kidria View Post
    I'd rather Flourish made your procs have the same GCD as your step motions during it's duration, kinda like how Rapid Fire worked on old MCH.
    THIS!
    This would make it more fun and interesting~Legit the only reason i hate Flourish is cause im a sitting duck at the boss to use the AoEs id rather use em instantly and back off
    (0)

  7. #7
    Player
    Irohma's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Lilith Veiga
    World
    Behemoth
    Main Class
    Dancer Lv 90
    I enjoy that part =/. It make us move around more and it has an incentive. You can always just move away after spending these procs and return to throwing your chakrams. Also, when you use the Finishing dances you need to get close too, so it seems this flow of moving in and out is part of what it is be a dancer. Those who enjoy staying put in the distance have a lot of options (BLM, BRD and MCH).
    (4)

  8. #8
    Player
    Faythe's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Faythe Artois
    World
    Adamantoise
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Irohma View Post
    I enjoy that part =/. It make us move around more and it has an incentive. You can always just move away after spending these procs and return to throwing your chakrams. Also, when you use the Finishing dances you need to get close too, so it seems this flow of moving in and out is part of what it is be a dancer. Those who enjoy staying put in the distance have a lot of options (BLM, BRD and MCH).
    Also, you don't actually have to be *too* close to do finishes. It's a 15yalm around you. So it's more mid-range than up and personal with the boss. Don't have to be within melee range for it to actually hit.
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    250 beats 200 (your basic range spammer) and 300 beats 250 (your basic ranged combo).
    (1)

  10. #10
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    250 beats 200 (your basic range spammer) and 300 beats 250 (your basic ranged combo).
    I can read potencies, that isn't what the thread is about
    (2)

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