Quote Originally Posted by Dogempire View Post
I think you're underestimating how short the range on the aoe skills is, all of the aoe skills have a 5y radius compared to a melee dps' 3y radius. That's not much of a difference.

I don't see how being say 10y away from the boss, behind your healers but still in their aoe heal range is a bad thing. If I wanted to stay in melee range all the time I'd go with I dunno, DRG?
Well, Rongway is referring to how on a lot of bosses (most commonly in savage or extreme content), the ideal is to have everyone stacked on the boss's tail except for the MT, so that various mechanics can be more easily dodged because they're clumped instead of spread out. This first started with things like Titan HM where being stacked like this made it much easier to dodge Weights of the Land because that made them all be clumped up in one place. That way you didn't accidentally run into someone else's trying to get out of yours. If there's a WHM in the party, this clumping up also allows use of Cure III instead of Medica, which is more potent and more MP efficient for aoe healing, but has a massively smaller range (more akin to our current PBAoE WS ranges that you're complaining about, possibly smaller).