Quote Originally Posted by Zabuza View Post
I am the same situation. I unsub for over half the time. I've seen all the untapped potential for this game to be THE undisputed top dog MMO on the market, but this potential is not capitalized on regarding challenging battle content(heard they plan to improve the new player experience, this is the other hurdle that stops this MMO from being top dog but that is another thread). This thread, combined with finally being fed up of another recipe for the exact same endgame formula, caused me to finally fight on the forum for some content. I was going to make my own thread, but then saw this one.

Does anyone else have any ideas for what can improve endgame?
One thing I have seen tossed out a few times here and there is the equivalent of FFXI's Merit points, and Class mastery systems. We do have the job crystal equipment slot, and I think not being able to have any effects on that slot is a missed opportunity. Though I don't think upgrading the Job Crystal should just be something grind able, and instead should really be something akin to FFXI's lv 70 Maat Fights or their equivalents. I also am unsure as to what kind of upgrade to the crystal would be appropriate either, just that it should not be easy and more of a mark that you know how to play your chosen class. For those not familiar with FFXI, think kinda along the XIV's blue mages trials they get at 50, but we are talking like one or two mistakes means you wipe kinda challenges.

Though that is just short term, and nothing really long term. I really would love to see some MMO actually involve crafters and gathers more in its ongoing endgame.