Here we go again....sighit's that you are just arguing for more hamster wheel. I need to make my character more powerful so i do stuff, but the rewards are always to make the character even more powerful. So you need new things to show how powerful you are, which also need to have rewards that make you more powerful, ad infinitum...
hamster wheel.
Death Is Only The Beginning....
Just ignore people like him, this is either his first mmo or he's never made it to actual end game content in other mmos. At this point you guys have explained end game content enough even a monkey could understand it.
OT: I completely forgot about relics, that's just how big of a joke they are. They could be so much more or actually useful it's weird all the work that's put into it, just for it to ultimately be glamour. I also had high hopes for Eureka and I liked the grinding there (don't kill me) since I mained monk and that was a more fast paced class. I didn't like the leveling system though, it's almost as if they can't make engaging content without nerfing you and or taking your levels away.
Eh at this point I don't expect anything, I mainly come back to xiv during the start of xpacs and usually leave after the first "raid" tier. =/
This basically explained my situation as well. I only fought in this thread so hard because this game has so much potential to add some fresh content and eureka was initially huge sign of hope...yet here we stand. I agree with you about relic...i dont believe for one sec that giving relic some unique properties other than glamour would break the game especially since not everyone would obtain it.Just ignore people like him, this is either his first mmo or he's never made it to actual end game content in other mmos. At this point you guys have explained end game content enough even a monkey could understand it.
OT: I completely forgot about relics, that's just how big of a joke they are. They could be so much more or actually useful it's weird all the work that's put into it, just for it to ultimately be glamour. I also had high hopes for Eureka and I liked the grinding there (don't kill me) since I mained monk and that was a more fast paced class. I didn't like the leveling system though, it's almost as if they can't make engaging content without nerfing you and or taking your levels away.
Eh at this point I don't expect anything, I mainly come back to xiv during the start of xpacs and usually leave after the first "raid" tier. =/
Death Is Only The Beginning....
I am the same situation. I unsub for over half the time. I've seen all the untapped potential for this game to be THE undisputed top dog MMO on the market, but this potential is not capitalized on regarding challenging battle content(heard they plan to improve the new player experience, this is the other hurdle that stops this MMO from being top dog but that is another thread). This thread, combined with finally being fed up of another recipe for the exact same endgame formula, caused me to finally fight on the forum for some content. I was going to make my own thread, but then saw this one.This basically explained my situation as well. I only fought in this thread so hard because this game has so much potential to add some fresh content and eureka was initially huge sign of hope...yet here we stand. I agree with you about relic...i dont believe for one sec that giving relic some unique properties other than glamour would break the game especially since not everyone would obtain it.
Does anyone else have any ideas for what can improve endgame?

One thing I have seen tossed out a few times here and there is the equivalent of FFXI's Merit points, and Class mastery systems. We do have the job crystal equipment slot, and I think not being able to have any effects on that slot is a missed opportunity. Though I don't think upgrading the Job Crystal should just be something grind able, and instead should really be something akin to FFXI's lv 70 Maat Fights or their equivalents. I also am unsure as to what kind of upgrade to the crystal would be appropriate either, just that it should not be easy and more of a mark that you know how to play your chosen class. For those not familiar with FFXI, think kinda along the XIV's blue mages trials they get at 50, but we are talking like one or two mistakes means you wipe kinda challenges.I am the same situation. I unsub for over half the time. I've seen all the untapped potential for this game to be THE undisputed top dog MMO on the market, but this potential is not capitalized on regarding challenging battle content(heard they plan to improve the new player experience, this is the other hurdle that stops this MMO from being top dog but that is another thread). This thread, combined with finally being fed up of another recipe for the exact same endgame formula, caused me to finally fight on the forum for some content. I was going to make my own thread, but then saw this one.
Does anyone else have any ideas for what can improve endgame?
Though that is just short term, and nothing really long term. I really would love to see some MMO actually involve crafters and gathers more in its ongoing endgame.
It makes me think of FFX's Sphere Grid as well. I can see a lot of people complaining if only people who beat a certain skill level of content obtained these merits/stats however. I wish that gear could have special stats on it aside from the same boring ones we know now, but it is probably too late to implement that.One thing I have seen tossed out a few times here and there is the equivalent of FFXI's Merit points, and Class mastery systems. We do have the job crystal equipment slot, and I think not being able to have any effects on that slot is a missed opportunity. Though I don't think upgrading the Job Crystal should just be something grind able, and instead should really be something akin to FFXI's lv 70 Maat Fights or their equivalents. I also am unsure as to what kind of upgrade to the crystal would be appropriate either, just that it should not be easy and more of a mark that you know how to play your chosen class. For those not familiar with FFXI, think kinda along the XIV's blue mages trials they get at 50, but we are talking like one or two mistakes means you wipe kinda challenges.
Though that is just short term, and nothing really long term. I really would love to see some MMO actually involve crafters and gathers more in its ongoing endgame.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



