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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    250 beats 200 (your basic range spammer) and 300 beats 250 (your basic ranged combo).
    I can read potencies, that isn't what the thread is about
    (2)

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  2. #2
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dogempire View Post
    I can read potencies, that isn't what the thread is about
    Um . . . you literally just called them abysmal potencies not worth using over your normal combo, that you only use them to get procs. That's not true, though. Using those two WS literally is a potency increase and thus a dps increase, even if you get no procs out of them. They're absolutely worth it, and you're a physical ranged dps. We have the most mobility in the game, and have no reason not to be moving to do something as we lose nothing from moving.
    (5)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YanderePrincess View Post
    Um . . . you literally just called them abysmal potencies not worth using over your normal combo, that you only use them to get procs. That's not true, though. Using those two WS literally is a potency increase and thus a dps increase, even if you get no procs out of them. They're absolutely worth it, and you're a physical ranged dps. We have the most mobility in the game, and have no reason not to be moving to do something as we lose nothing from moving.
    Ohhh I see, I misworded what I was saying there.

    What I meant to say is that for the near melee range (5y compared to a melee dps having a 3y range) the skills are only marginally better, you only get about 50 potency and the proc chance, and in exchange you have to move super close because the skills are easy to miss unless you're so close
    (0)

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  4. #4
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dogempire View Post
    Ohhh I see, I misworded what I was saying there.

    What I meant to say is that for the near melee range (5y compared to a melee dps having a 3y range) the skills are only marginally better, you only get about 50 potency and the proc chance, and in exchange you have to move super close because the skills are easy to miss unless you're so close
    I dunno. I mean, there's times I find myself having to let them drop because I simply won't be in range, but I tend to be moving a lot as Dancer anyway, and extra DPS is always of appeal to me. I'll also use them first if I know an aoe is coming that's gonna push me away from the boss, as well as know I won't have steps to hinder me getting off all my flourishes. I will admit I wouldn't mind a little more range on them. I've never understood why the primary AoEs on all of the physical ranged DPS have always been such short range abilities, though at least we get PBAoEs instead of short range cone aoes like Bard and MCH get.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde