
Um . . . you literally just called them abysmal potencies not worth using over your normal combo, that you only use them to get procs. That's not true, though. Using those two WS literally is a potency increase and thus a dps increase, even if you get no procs out of them. They're absolutely worth it, and you're a physical ranged dps. We have the most mobility in the game, and have no reason not to be moving to do something as we lose nothing from moving.
"Women are meant to be loved, not to be understood." ~Oscar Wilde


Ohhh I see, I misworded what I was saying there.Um . . . you literally just called them abysmal potencies not worth using over your normal combo, that you only use them to get procs. That's not true, though. Using those two WS literally is a potency increase and thus a dps increase, even if you get no procs out of them. They're absolutely worth it, and you're a physical ranged dps. We have the most mobility in the game, and have no reason not to be moving to do something as we lose nothing from moving.
What I meant to say is that for the near melee range (5y compared to a melee dps having a 3y range) the skills are only marginally better, you only get about 50 potency and the proc chance, and in exchange you have to move super close because the skills are easy to miss unless you're so close
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I dunno. I mean, there's times I find myself having to let them drop because I simply won't be in range, but I tend to be moving a lot as Dancer anyway, and extra DPS is always of appeal to me. I'll also use them first if I know an aoe is coming that's gonna push me away from the boss, as well as know I won't have steps to hinder me getting off all my flourishes. I will admit I wouldn't mind a little more range on them. I've never understood why the primary AoEs on all of the physical ranged DPS have always been such short range abilities, though at least we get PBAoEs instead of short range cone aoes like Bard and MCH get.Ohhh I see, I misworded what I was saying there.
What I meant to say is that for the near melee range (5y compared to a melee dps having a 3y range) the skills are only marginally better, you only get about 50 potency and the proc chance, and in exchange you have to move super close because the skills are easy to miss unless you're so close
"Women are meant to be loved, not to be understood." ~Oscar Wilde
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