Quote Originally Posted by Proxanna View Post
I don't see what that poll has to do with anything? That's not really a proper comparison since there's 17 jobs total, so of course the percentage per job is going to be lower. I also don't see how adding a completely new system with spanning talent trees for 17 different jobs is the equivalent of deleting one of the already existing jobs in the game. Can you elaborate on that?
I'm just saying, even if we take your 5% number at face value (which I wholeheartedly disagree with), that's still the same number of players who prefer an entire job. So if you design talents for the "5% of players" who will actually use them according to you, that's the same number who would main a new job. Square seems to think a new job is worth all the dev time just for those 5%.