To address a few points:
--Players will do what hardcore raiders do. DPS is all that matters.
--Offering a choice will turn the community against you if you make the wrong choice.
The thing is, even if you're right for MOST players (and I'm not saying you are -- far from it), you're still generalizing. You're painting every player with the same brush. That's not how MMOs work. There are players in this game, and in every MMO, that play the game in ways that you never would or could even understand.
I guarantee you there are players out there who do nothing in this game but fish or play Triple Triad. The game would not be better if you took out those things, even if the majority of players never touch them.
MMOs are supposed to be about creating a world and letting you do what you want within the world the designers created. I will always play these games the way that's most fun for me.
At the same time, I like to be good at my role. I read guides, and I try to do my best. I never want to hold a group back, even if it's just a leveling dungeon. That said, if I'm offered a choice between two abilities, and one is super annoying to use but a 3% DPS gain on a target dummy, and the other one is fun for me, I'm going to take that marginal DPS loss.
If someone wanted to kick me out for that, as dumb as that is assuming I'm still fully capable of clearing the content, so be it. I think spicing up the jobs with some options is worth those dumb situations cropping up once in a while.
And these:
--Square sucks at balance so they would suck at designing talents.
--Other games in the past have had talent systems that weren't great, so for that reason any talent system made for FFXIV could never be good.
I have faith that Square could design a satisfying and well-balanced system eventually, however they decided to implement one. It would probably be rough around the edges at first, sure, but they are willing to work to get things right, listen to players, and keep improving things. I think the longevity of the game would benefit, because every job gets a little dull when it plays the exact same for two years straight and you can't alter your rotation in any way. I also think at some point Square will run out of ways to give us new job abilities in expansions. So what then?
Apparently there are very few people who agree with me on these points. And that's fine. Everyone is entitled to their own opinion.
I did not expect such fierce backlash to this idea, and I apologize if I offended anyone with my posts.
[EDIT: Typo]

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