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  1. #101
    Player
    DarkEiraStar's Avatar
    Join Date
    Dec 2018
    Posts
    56
    Character
    Serin Darkmoon
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I blame FFlogs for contributing to this mentality. People see that WHM can do sustained 6k+ dps and expect every WHM to pull those numbers. Yet if you really look at how those number were obtained that logic really breaks down. Because it amounts to only using oGCD healing abilities, using assize every 45s, Misery every 150s, Dia every 30s, using swiftcast for quick glares, with your cohealer doing the majority of the healing. At that point those WHMs stop being healers are DPS with some heals. And keeping PoM on cooldown

    Now granted If your cohealer can solo heal most of the time, having a WHM essentially be a dps with back up heals can work very well.
    (1)
    Last edited by DarkEiraStar; 07-25-2019 at 05:50 AM.

  2. #102
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by DarkEiraStar View Post
    I blame FFlogs for contributing to this mentality. People see that WHM can do sustained 6k+ dps and expect every WHM to pull those numbers. Yet if you really look at how those number were obtained that logic really breaks down. Because it amounts to only using oGCD healing abilities, using assize every 45s, Misery every 150s, Dia every 30s, using swiftcast for quick glares, with your cohealer doing the majority of the healing. At that point those WHMs stop being healers are DPS with some heals. And keeping PoM on cooldown

    Now granted If your cohealer can solo heal most of the time, having a WHM essentially be a dps with back up heals can work very well.
    I will DPS when I can, but healing is ore important to how I play. I don't do Extremes or Savage stuff. I do get the best gear and materia I can though.

    If someone complaines I don't do enough DPS, I will say nothing. Of course those same people also complain if I don't heal them. Can't have it both ways!
    (3)

  3. #103
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by galbsadi View Post
    Probably because Afflatus Solace costs 0MP, 100% less than Regen, and heals for 700 potency as well, and nourishes the blood lily.

    Or because Afflatus Rapture costs 0MP, 100% less than MedicaII, and heals for 300 potency as well, and nourishes the blood lily.

    Or because Tetra costs 0MP, 100% less than Regen, and heals for 700 potency as well.

    Or because Assize costs -500MP (read: it restores 500MP), infinitely less than MedicaII, and heals for 400 potency.

    Or because Plenary costs 0MP, 100% less than MedicaII, and adds 200 potency to another heal.

    Or because Asylum drops a basically free regen on the ground, costing 0MP (100% less than MedicaII), and nobody ever stands in it ever, and then you Rescue them into it and the run back out b/c they like dying, so you decide your mana is better spent on Glare, b/c you're not some AST or SCH peasant and you're far more interested in nourishing the blood lily than keeping an ungrateful player alive. :P
    This literally made me laugh out loud at work. Thank you for that.
    (2)

  4. #104
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by DarkEiraStar View Post
    I blame FFlogs for contributing to this mentality. People see that WHM can do sustained 6k+ dps and expect every WHM to pull those numbers. Yet if you really look at how those number were obtained that logic really breaks down. Because it amounts to only using oGCD healing abilities, using assize every 45s, Misery every 150s, Dia every 30s, using swiftcast for quick glares, with your cohealer doing the majority of the healing. At that point those WHMs stop being healers are DPS with some heals. And keeping PoM on cooldown

    Now granted If your cohealer can solo heal most of the time, having a WHM essentially be a dps with back up heals can work very well.
    Truth be told: If you have a team that doesn't stand in stupid, your cooldowns are enough healing.
    (2)

  5. #105
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's impressive when WHM's don't even need all their heals and have little reason for Regen or our buffed Medica II. According to the forums this was meant to be our "pure healer won't-have-time-for-deeps aaaall the incoming damage" expansion :P
    I am just going to wait too see what they do in 5.05 with the classes. SE may or may not nerf whm, but Ast though clearly needs a adjustments and buffs. Scholar needs some adjustments itself but it looks likes in a good spot outside of that.
    (0)

  6. #106
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Rilifane View Post
    That's not the healer's fault for using Regen, though. It's the healer's fault for not tailing the tank.
    This, I generally don't put regen on during wall to wall pulling as it isn't needed. However there have been times where I put a medica II up too late in the fight and if I'm grouped up with my friends who tank I'll just run with the tank. In fact when doing this I'll be MOAR REGENS and put regen on everyone keep running with the tank and then settle into Holy Spam oGCD heals.

    I wouldn't do this with random tanks in DF though .
    (0)

  7. #107
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hash_Browns View Post
    Truth be told: If you have a team that doesn't stand in stupid, your cooldowns are enough healing.
    Current whm is just going to strengthen the Dps dont heal idea. Every whm is going to find themselves dpsing more and healing less often. Wont be shocked at all if I see threads from whm's saying they got kicked out of savage for trying to help their follower healer heal instead of dpsing.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #108
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,561
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hash_Browns View Post
    Can we trade places?
    Healers keep regening me as I'm pulling, and stealing my aggro.
    This is the worst.
    The other day I kept clicking off my regen as I am pulling, just to have the healer re-apply it.
    I'm swell with it in combat, but not during the pull.
    (0)

    http://king.canadane.com

  9. #109
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Alot of this is due to parser. And yes I will say this those BS 7-8k healer parses are not how you will normally see a healers dps in an actual fight when they have to heal. That would be mathematically impossible. That is them getting buffs from everyone in a feed party with the co-healer literally solo healing the fight while they 100% dps. That is the main problem with FFLogs, the top 200 globally on each job are from feed partys which is not your normal runs.

    But more then logs I put the blame on the content design. When SE add savage and ultimate tier raiding that does not have dps checks then healer dps will not matter and people can play as pure healers if they choose.

    If every single major endgame fight requires dps checks... then DPS > All. Simple as that.

    And I do not believe they balanced the whole Savage eden raid, all fights, around Ilvl448ish without 0 dmg from healers. My guess is they expect you to have to farm for several weeks to a months to get the itemlvl to have no healers dps.

    I would love for healers to be able to focus and build around optimizing healing and tanks to dmg mitigation. It is how it should be played in my opinion. But that is not how the game is designed. You do that your chances to fail the content rises drastically.
    (3)

  10. #110
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Just reading through this thread, with all the (bad) advises and complains, it seems no one asked the most important: is anyone dying?

    - If you are a tank: unless you are dying you shouldn't complain. As long as you get heals and not tanking the floor (unless you mess up mechanic yourself) then the healers are doing their job. Do you feel the need to dictate how they heal you, or you're an insecure tank who feel vulnerable unless there is a regen on you?
    - If you are a co-healer: again, is anyone dying? It has been mentioned several time before, but the reason WHM doesn't like Medica 2 or Regen because the HOT will most likely become overheal anyway, since our overzealous co-healers (you can tell by the comments from non-WHM healer so far in this thread) will just top everyone off anyway. But I guess by seeing HOT it's more "psychologically" pleasant because it makes look like the WHM doing something else besiding casting flair.


    A trademark of a good WHM, or ANY good healers really, is not about how much you heal, but knowing when and what to heal. Most high level healer will not simply heal because someone take damage, which is the common mentality in pug. For example:

    -I once had a co-healer questioned why I didn't heal the party after the first AOE went out during the add phase of Innocent.
    -I said I did Assize.
    -The co-healer insisted it's not enough, because the party wasn't topped off and he "had to do all the work". (like many complains in this thread).
    -To which I asked: why did you even top the party off to begin with?

    Two and a half reason why no healer should heal during that phase:

    -First: that first AOE is also the ONLY raid damage during that phase, there is no other damage (zip, nada, zero) going into the raid till the phase end. Even if someone has 1HP after that AOE, they still wont die during that phase.
    -First and a half:If the tanks were top off and use their CD appropriately for the holy sword busters, then they too shouldn't need any heal before the adds die, unless your party DPS is so low that the adds stay up for long.
    -Second: after the adds are down, there are a 10+ second transition into the next phase where you can't target anything, and thus have all the time in the world to heal the party up ... many times over.

    That's why there is NO reason whatsoever to waste GCDs on heal when the adds are up, GCDs that are better used to bring the adds down even faster, then heal afterward. It's the samething in between the Titantina small and big add phase, casual players (read: bad healers) seems to insist that several AOE heal must be thrown out during the small adds phase each time a spread marker set is resolved (aka you're a bad WHM if I don't Medica II running during this). While the fact is that there is simply not enough damage going out during that phase to kill anyone unless you miss an avoidable mechanic. And you have a tons of time between the small -> big transition to heal up any damage done. So between the lack of damaging going out to the raid, and the gigantic asernal of instant heal in their toolkit, there is absolutely no reason for a regen type heal from a WHM in the current content.


    I had heal in other MMO, and it seems the prevalent mentality is that "you must heal as soon as the damage goes out" and "the party must be kept at 100% all the times", that's why healing in WoW feels like a whackamole game. So again, if someone died due to not having enough HP to an unavoidable mechanic, that's on the healers. But if no one dies, yet you don't see the party are topped off all the time, then there is a fairly good chance you are running with an above average healer who know what he/she is doing.
    (2)
    Last edited by Raven2014; 07-25-2019 at 07:27 AM.

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