As someone who used to use Salted Earth Marco, I noticed no issues with Gnashing Fang Macro, since all you need to do is mash the macro button, whereas Salted Earth and similar macros don't even place the the thing to activate the effect.First you complain about drk being slow and clunky, and now you are using super clunky macros on gnb which are also slowing him down.
Hmmmmm
Idk if you could even double weave with these macros without clipping, since its slowing your input a lot due tothe queue nature of the game..
I actually liked the fact Delirium used to extend Blood Weapon and restores MP, but right now a lot of this more "wait until next expac to see anything meaningful overhauls" but one can have hopes and dreams...I call what they did with Delirium "uninspired" because there a couple of easy things that they could've done to make it feel different.
I would like to preface my following comments by saying that these are not suggestions for changes as I don't think that they are going to make any changes nor does this take into consideration for potency balances or the need for double weaving. These are just examples for other ways they could have made Delirium create a spammy burst window to hit 5/6 skills while not being just a copy of inner release:
#1) 45 sec cd and 7 sec duration, with the same skill otherwise.
#2) 90 sec cd and 10 sec duration, giving us a permanent Dark Arts proc during the duration or make all atks give the Dark Arts proc during the duration.
#3) 45 sec CD, fills our MP bar and Blood gauge to maximum then gives us a Dark Arts proc.
So first The Blackest Night is just more hindrance due to it just giving a free Flood/Edge of Darkness/Shadow and gives 25% HP shield (which can be even more punishing when you could have used that 3k MP for Edge/Flood of Darkness/Shadow) over 50 Blood Gauge, the 50 Blood Gauge was way better in my opinion because at least it was a guaranteed DPS gain or loss based on whether or not the shield broke, but early level mitigation is BAD, and 1 fix for this is bring back Shadowskin, and have it upgrade into The Blackest Night.
Second is Blood Weapon, I REALLY WISH Blood Weapon restore HP on hit because it's less stress for me(and DRKs in general) and less stress on the healers...
Third is Delirium... change it back so that it restores MP, extends Blood Weapon, and have it restore HP... and if they really want to push Living Shadow as the level 80 ultimate, then they can add the current Delirum effect as a level 80 trait...
But because the devs are more worried about drawing the WARs ire about how their DPS is crap compared to GNB, they will never do any of these changes until next expansion...
And on a side note, I see no reason bring DRK and WAR over GNB and PLD since DRK and WAR have the worst utility in the game, and probably the worst DPS even if you are playing optimally...
If you put everything into one button the clipping is super terrible, and it sometimes does not use continuation if you press this button too often.
Even if you put on all 3 buttons a macro with continuation its still a problem.
Dont macro these skills with continuation, and dont macro them all together it will hurt your flow and you will hurt your rotation with it. Usage of macros comes with some heavy input lag or whatever it is causing it.
Have you tried it yourself on GNB? Because I'm getting the feeling that you haven't tried it yourself, but I also get this feeling that you just hate macros in general...If you put everything into one button the clipping is super terrible, and it sometimes does not use continuation if you press this button too often.
Even if you put on all 3 buttons a macro with continuation its still a problem.
Dont macro these skills with continuation, and dont macro them all together it will hurt your flow and you will hurt your rotation with it. Usage of macros comes with some heavy input lag or whatever it is causing it.
Either way, Gnashing Fang Macro I haven't noticed too many issues and unless someone at Square-Enix tells me to stop using that macro, then I will stop using that macro, but as far as I'm concerned, Macros are within Terms of Service as macros are a part of the game, and therefore I will keep using it, unless there is proof that the macros are causing HUGE lag spikes which as far as I can tell with FF14 spaghetti code everything cause lag spikes...
Yes i tried it just right now, its terrible.Have you tried it yourself on GNB? Because I'm getting the feeling that you haven't tried it yourself, but I also get this feeling that you just hate macros in general...
Either way, Gnashing Fang Macro I haven't noticed too many issues and unless someone at Square-Enix tells me to stop using that macro, then I will stop using that macro, but as far as I'm concerned, Macros are within Terms of Service as macros are a part of the game, and therefore I will keep using it, unless there is proof that the macros are causing HUGE lag spikes which as far as I can tell with FF14 spaghetti code everything cause lag spikes...
You should never do macro on this skills, clipping is everywhere anytime you want to squish in one extra oGCD into rotation.
Its super bad when you make it one button, with 3 separate buttons you have no space to breathe in double weaving if you fail you clip, its harder than doing it without macro.
Last edited by Nedkel; 07-14-2019 at 12:27 AM.
You gotta mash it like you were doing the active time maneuver in Shinryu fight.Yes i tried it just right now, its terrible.
You should never do macro on this skills, clipping is everywhere anytime you want to squish in one extra oGCD into rotation.
Its super bad when you make it one button, with 3 separate buttons you have no space to breathe in double weaving if you fail you clip, its harder than doing it without macro.
also macro needs to be as follows;
/micon "Gnashing Fang"
/action "Continuation"
/action "Gnashing Fang"
/action "Savage Claw"
/action "Wicked Talon"
Last edited by DRKoftheAzure; 07-14-2019 at 12:57 AM.
Macros have a intented delay to make it bad on combos, only targeting macros on skill that need it like salted heart are consider acceptable and don't hurt you performance.
I'd never use a macro especially for Continuation you're gonna delay and clip losing in lots of DPS not to mention if you mess one up GNB gets punished heavily if you mess up your burst windows vs any other tank, as Shao said Salted Earth is the only one that doesn't hurt because it's ground targeted since it's faster due to the animation skip.
Not to mention in your opener you use 1 Gnashing Fang + 1 continuation then you use your DoTs/OGCDs so it messes it up even more.
Last edited by Awful; 07-14-2019 at 02:29 AM.
I seem to get the opposite effects from those 2 macros, also Gnashing Fang Macro I use when I'm waiting for No Mercy to come off cooldown.I'd never use a macro especially for Continuation you're gonna delay and clip losing in lots of DPS not to mention if you mess one up GNB gets punished heavily if you mess up your burst windows vs any other tank, as Shao said Salted Earth is the only one that doesn't hurt because it's ground targeted since it's faster due to the animation skip.
Not to mention in your opener you use 1 Gnashing Fang + 1 continuation then you use your DoTs/OGCDs so it messes it up even more.
We'll think about it in this way instead, a macro for gnashing fan combo will take over 6 seconds to being used, on that time you are unable to weave anything properly so you become vulnerable and your mitigations won't affect you on time or whatever, if you have to run out the boss mid combo the macro will be interrupted and other stuff, in resume you will have way less chance to adapt on combat.
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