Personally I think they’ve done quite enough to help casual or bad players, lol
Personally I think they’ve done quite enough to help casual or bad players, lol
We already have PF groups for "clear groups" (carry me senpai) titled things like "Clear for Friend*, know mechanics BIG numbers only." so even while parsers are officially not supported people still show this toxic behavior.I'm on board with the group that thinks parsers would in fact make the community more toxic over all. It would turn into a "must have > X dps else get kicked" or just the normal "You're bad vote kick" in dungeons.
What SE could do it add a built-in personal parser that shows just your DPS (and HPS if on a healer) then after the fight compare your numbers to others of your job with the same average ilvl gear. If you're on Monk and have average ilvl 440 and your DPS is 4,000 less that the the average 440 ilvl Monk you could see this. It would give you an idea that you're doing something wrong and should do some reading up on your class.
*I myself am my only friend
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
Se can't help bad players. If players are bad, and don't want to learn - they will continue to be bad.
I can't take anything else you say seriously when you're classifying this as a "major offense". And I'm not going to waste my limited number of daily posts to explain what I've already explained in numerous other threads. I will make the statement once and let people REEEEE about it to their hearts' content.
DPS is not a requirement of Healers.
She is not entirely wrong, I have came from an MMO where community think number mean everything, and the bigger the number the more persuasive they are.None of that is being toxic though and this is coming from someone that plays this game casually (alot of you all need to play games like Archeage and Bdo to see what being toxic truly is), people wanting to play with people of a similar playstyle is not toxic. What you're saying can already technically be done now, people already make PFs with x requirements as well.
People aren't going to show their numbers and they aren't going to care because no one but them can see it. Logically anyone constantly eating mechanics has to know their dps is low but they don't care because people can't do anything about it without them getting banned.
Eventually it become if you do not reach XXX you are not able to join the party.
The difference here now in PF, we set requirement only for like know mechanics, content cleared, ilv...etc
parsers is a two edge sword, it help people improve so as intensified toxicity. Just like a knife, it could be use to help increasing effort of jobs but so could turn into tool for killing.
I was never against parsers until I know how destructive it could be in wrong use, with the current stance on parsers, there are no need to be lift up the ban. Whoever want to use it can still use it.
Tool is not the issue, but the people use it wrongly, looking at pure number rather than fight detail. Yeah, serious raider know how to use it properly, but if you open up the gate, even aunts Bessie could use it. So why not just keep it the way it is, serious raider still able to use it and discuss it privately stop ppl who use it wrongly away from it, at least publicly
Not from the encounter side, aye, since they are balanced with 0 healer DPS.
Definitely from the community side though, simply because there are healers that do DPS and people will prefer an actively contributing player over one that stands around doing nothing during healing downtime.
@Misutoraru (on mobile can’t reply with quote for some odd reason) again wanting people to push x numbers in your own created static or PF is NOT toxic in even the slightest bit.
There’s not really much to look at in these fights, they aren’t super depth.
People with common sense knows that during movement heavy fights casters might have lower dps during that movement heavy phase.
People with common sense knows that the more support geared classed aren’t going to have the highest dps cause it makes up with utility.
I mean it’s not like there’s actual raids where with super trash mobs and the mages have to go off to the side to CC or aoe those mobs down so I don’t understand your point honestly.
Also anything can hurt anyone at any time, better ban everything.
Just like moving out of stuff that doesn't one shot you isn't a requirement as a DPS, but as a healer I am almost certain you appreciate it.I can't take anything else you say seriously when you're classifying this as a "major offense". And I'm not going to waste my limited number of daily posts to explain what I've already explained in numerous other threads. I will make the statement once and let people REEEEE about it to their hearts' content.
DPS is not a requirement of Healers.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
Ahh, yes, let the healers AFK during dungeons. That will help.I can't take anything else you say seriously when you're classifying this as a "major offense". And I'm not going to waste my limited number of daily posts to explain what I've already explained in numerous other threads. I will make the statement once and let people REEEEE about it to their hearts' content.
DPS is not a requirement of Healers.
You can't help those who have no interest in improving. The kind of players you are talking about are pretty much hopeless in terms of improving. The entire game has been shifted towards simplifying mechanics to make it obvious what you have to do, and yet players still fail the same mechanics they've been seeing since early dungeons.
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