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  1. #21
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Granyala View Post
    Not from the encounter side, aye, since they are balanced with 0 healer DPS.
    Definitely from the community side though, simply because there are healers that do DPS and people will prefer an actively contributing player over one that stands around doing nothing during healing downtime.
    I agree it's preferred that the Healer DPS when able, but saying it's a "major offense" implies it's a requirement, which it's not. I prefer to be doing something when I'm playing my Healer when no one needs healing. Though if the Healer in the group doesn't want to do anything, I'm not going to be mad like some people here will be.

    Quote Originally Posted by Lunavi View Post
    Just like moving out of stuff that doesn't one shot you isn't a requirement as a DPS, but as a healer I am almost certain you appreciate it.
    Wrong. Avoiding damage is a requirement of every role.

    Tank - Mitigate damage as much as possible.
    Healer/DPS - Avoid taking damage that can be avoided.

    That's part of the role.
    (2)

  2. #22
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Squeenix doesnt need to do anything more for bad players.

    They need to let the community use available tools to let it police / teach itself.
    (12)

  3. #23
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nims View Post
    @Misutoraru (on mobile can’t reply with quote for some odd reason) again wanting people to push x numbers in your own created static or PF is NOT toxic in even the slightest bit.

    There’s not really much to look at in these fights, they aren’t super depth.

    People with common sense knows that during movement heavy fights casters might have lower dps during that movement heavy phase.

    People with common sense knows that the more support geared classed aren’t going to have the highest dps cause it makes up with utility.

    I mean it’s not like there’s actual raids where with super trash mobs and the mages have to go off to the side to CC or aoe those mobs down so I don’t understand your point honestly.

    Also anything can hurt anyone at any time, better ban everything.
    pushing X number for a fight is not toxic, i agree

    but when the community turn into comparing who have bigger number and when it use as a value to judge what someone say or type, it is one of the most toxic thing could be. One could have issue with a fight and unable to push high number but willing to learn and know every single bit of mechanics. One could have high number but love using number as harassment. This is what I have experienced in some MMO, and I dont want to see FFXIV turn into such thing

    I am not trying to convince you, and I am quite sure I wont be convince by you. just sharing the thought this is a tool which bring good and bad into us, and it is how each of us value the good and the bad. in my case I see the bad outweight the good, just like we got gun ban in many countries
    (2)

  4. #24
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    I don't want parsers.

    I do not want WoW 2.0.

    Right now FF XIV is in a good place.
    (12)

  5. #25
    Player
    Jillian's Avatar
    Join Date
    Apr 2012
    Posts
    208
    Character
    Jill Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by CazzT View Post
    I can't take anything else you say seriously when you're classifying this as a "major offense". And I'm not going to waste my limited number of daily posts to explain what I've already explained in numerous other threads. I will make the statement once and let people REEEEE about it to their hearts' content.

    DPS is not a requirement of Healers.
    I don't understand the mentality of healers not dpsing. If you're just sitting there, have nothing to heal, have full mp, do not need to mitigate important mechanics, etc., why not throw out some dps spells? While I agree that it's a bit overkill to state healers that refuse to dps is a "major offense", I still don't understand why a healer would prefer just to sit there and do nothing. I dps during healing downtime because I feel it is a more efficient use of my skills than just sitting there. Plus, healing can be really boring sometimes so I need something else to do.
    (19)
    Last edited by Jillian; 07-24-2019 at 03:02 AM.

  6. #26
    Player
    Nims's Avatar
    Join Date
    Jan 2019
    Posts
    117
    Character
    Soosi Ejinn
    World
    Famfrit
    Main Class
    Miner Lv 70
    Quote Originally Posted by Misutoraru View Post
    Snip
    No one does that though, I've played almost every MMO out. No one uses someone's dps as a value to judge them, UNLESS they're trying to make guides on how to play a class. If you can't properly play your class then no, you shouldn't teach people or act as if you know. Again that's just simply not toxic, that's common sense.

    I dont want to see FFXIV turn into such thing
    FFXIV will never be harsh in that way simply because there's no competition here. People are still going to raid with who they want, I've been in plenty of statics with underperforming dps but they hit mechanics.

    People always mention how they don't want this community to be "toxic" as if it isn't already (while using the word toxic wrong). Real toxicity is not kicking someone or not wanting to raid with someone that doesn't know their super easy class. It's sending death threats to streamers for criticizing Eden (look it up). Or insulting people because they don't care about the lore (that's on these forums). Allowing the community to openly say "we don't want under performing dps" isn't going to change anything.
    (15)
    Last edited by Nims; 07-24-2019 at 03:06 AM.

  7. #27
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by CazzT View Post
    Wrong. Avoiding damage is a requirement of every role.

    Tank - Mitigate damage as much as possible.
    Healer/DPS - Avoid taking damage that can be avoided.

    That's part of the role.
    No it isn't. The role is to deal damage. That's it. As long as the healer can keep you alive, you can keep doing damage even if you're taking damage.
    (17)

  8. #28
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by CazzT View Post
    I can't take anything else you say seriously when you're classifying this as a "major offense". And I'm not going to waste my limited number of daily posts to explain what I've already explained in numerous other threads. I will make the statement once and let people REEEEE about it to their hearts' content.

    DPS is not a requirement of Healers.
    And always I will say this; if you are a healer and are not healing you DPS. Sitting around and waiting for damage to happen is lazy.
    (22)

  9. #29
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    -Remove mechanics
    -Make open world useful once more.
    -Less punitive mechanics (1-hit wipe) and more interaction between AIs and players.
    -Increase variety (BLMs with more AoEs, introduce support role, eliminate DPS as the "cookie cutter" role, etc.)

    Oh wait... It's too stressful.
    (6)

  10. #30
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by HyperSMB View Post
    I, like many of you, often find myself internally raging as I watch players commit any number of major offenses:

    * Not using AoE on 3+ enemies (2 depending on class)
    * Never ever ever doing damage (Healers...)
    * Mindlessly failing the same mechanic over and over again

    Now, the last one is the one I really wanna focus on. Even a DPS doing nothing but single target is doing damage, but dead players do zero. There is very little for a bad player to do but continuously throw themselves into content and fail. Now you would think organic learning would occur and natural progress would be made, but for some people this either never comes or simply comes unbelievably slowly. SSS is a nice idea as a test for if you can do a fight, but it doesn't ACTUALLY tell you if you are good enough to do the mechanics.

    I suggest a special "Mechanic Test Zone" that players can use to bridge the gap between the lowest content and mid-core content. It would handle things like:

    * Overlapping but delayed AoE's
    * Time mechanics (Think E2)
    * Preys
    * Tank swaps
    * Tankbusters
    * Boss positioning
    * Downtime for healers (And then different forms of burst damage)
    * Patterns (to help players work on memory since that seems to be a big issue)

    Simple things like these would go a LONG way to improving the general skill of this community.
    There’s sadly only so much you can do to help a bad player.
    (0)

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