This is a very disingenuous way to look at it.
The 24-player raid bosses—even on week 1—are so laughably easy that it would be the WoW equivalent of only having bosses on LFR difficulty. You can make the same case for extreme trials, but on the WoW equivalent of normal difficulty. The true end game (in XIV) for players with functioning brain cells are the two ultimate bosses and twelve savage raid bosses. That's fourteen bosses in a two year period. Several games—not just WoW—beat XIV handily in less than a year in that regard.
You very much should not be happy with this. S-E can do much, much better with end game content.