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  1. #11
    Player
    MooceJuice's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Mooce Juice
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Boomsmash View Post
    Draw: Unchanged
    Play: Unchanged
    Sleeve Draw: Unchanged
    Redraw: Unchanged
    Undraw: Gone because you should never do this.
    Spread: New, OGCd 30?s cooldown, makes the next card played AoE (Expanded Road effect).
    Minor Arcana: Revert to 4.55 behavior
    Divination: Gone, or gives a Dodge/Evade AoE buff for damage avoidance.

    Seals: Gone or made Red/Green/Blue and obtained by Single Target carding DPS, Healer, Tank, respectively. We've had three role colors for yonks, we already did The Game in Deltascape 3, it's only natural to use this. This encourages spreading the cards around.

    Cards last 20-25s?
    Balance: 10% / 5% AoE Damage buff
    Spear: 10% / 5% AoE Critical buff
    Arrow: 10% / 5% Cast/Recast/GCD reduction. Should have some similar similar +Speed effects to Greased Lightning level
    Spire: 10% / 5% AoE Determination buff
    Bole: 10% / 5% AoE Damage Reduction buff
    Ewer: 10% / 5% AoE MP regen buff.
    I was thinking something similar to this actually. It would even be nice too if it were something simple like:

    Melee cards-
    Balance (solar): Damage buff
    Spear (celestial): Critical buff
    Arrow (lunar): Cast/Recast/GCD reduction

    Ranged cards-
    Bole (solar): Damage buff
    Spire (celestial): Critical buff
    Ewer (lunar): Cast/Recast/GCD reduction

    Doing it this way preserves the current ShB system of 3 cards for melee classes and 3 cards for ranged classes. Additionally it returns some of the uniqueness of the old card system by featuring 3 of the old DPS increase card effects.

    Solar cards: damage%
    Celestial cards: Critical buff
    Lunar cards: Cast/Recast/GCD reduction

    With the old card system there was always a problem with balance fishing. I feel like the new Divination ability though already naturally encourages card variety. Even if there is a problem with balance fishing in the future then simply increasing the potency of divination should fix it. Devs could increase Divination potency and decrease Balance/Bole potency for example.

    I don't mind the current system but it's not very engaging to fish for cards that all have the same effect. It's a bit like eating the same thing for dinner every night. Sure you're eating every night but it's not very exciting. For some people eating the same food/drawing the same effect every time might be okay, but currently I'm just drawing a card every 30 seconds because it's off cooldown. The thrill of picking a card and deciding what to do with it is gone. I think adding even a little variety to the card system could go a long way.

    (First FFXIV forums post, please be gentle!)
    (3)
    Last edited by MooceJuice; 07-20-2019 at 08:56 AM.