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  1. #1
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ceasaria View Post
    I said what I though before the launching of ShB just by looking at the tooltips and people here have confirmed my fears.
    AST is no more the unique and interesting job I have known.
    He is nerf everywhere from heal to dps, he lost his cards & time identity, and decision making.
    This jobs was perfect for me during SB and was the most balanced.
    A few tweeks was needed (Spire and maybe Balance) but not a complete rework.
    Why they still keep Nocturnal Sect when they are not capable to balance it with SCH ?

    I have already suggested before what changes should be done for every healer job and I would need maybe to redo this with my xp on ShB.
    But, I will not for AST.
    For the first time on this game, I will not level all my jobs to max.
    AST will stay 70 until they do significantly changes, the best would be they revert back all the changes about Cards, Celestial Opposition, Time Dilatation and Collective Unconscious.

    SE, you need to apply this roadmap for AST :
    - For 5.1, revert back all the changes (mentioned above) and add the new abilities of ShB as it is.
    - For 5.2, adjust/rework the new abilities of ShB to fit the AST from SB.
    - From 5.3 to 5.5, QoL and minor buff/nerf.

    Or you have my suggestion from 2 months ago :
    http://forum.square-enix.com/ffxiv/t...=1#post5001087

    To this suggestion, I want to add that maybe every of the six cards should be AoE (to avoid player to target teamate too much and swapping with boss target).
    We can even go to 120 sec instead of 180 sec for Divination and Sleeve Draw, which means, 2 seals max for each type.

    I'am feeling bad for AST right now, and the 2nd boss of Eden is a nice reminder of what we lost...
    I love your suggestion but I see no mention of Royal Road but "revert all cards changes". Would you consider bringing back Royal Road? Or thats a thing of the past?
    (1)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BahamutxD View Post
    I love your suggestion but I see no mention of Royal Road but "revert all cards changes". Would you consider bringing back Royal Road? Or thats a thing of the past?
    Royal Road basically does Divination's job but much better. I would want to see it come back. Though considering how important Royal Road is to the card system it should be included in the revert of changes to cards.
    (2)

  3. #3
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by BahamutxD View Post
    I love your suggestion but I see no mention of Royal Road but "revert all cards changes". Would you consider bringing back Royal Road? Or thats a thing of the past?
    Thanks.
    In my suggestion (mixing old and new system), I didn't bring it (because of the micro management), but it could (and Spread too) come back.
    Or maybe, every card could have AoE effect instead of mono.

    Another idea I just had is Minor Arcana could give Lady & Lord effet to the same card, and depending of the target : Lord --> enemy ; Lady --> ally.
    To discuss.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.