I find AST has a lot of cooldowns that don't really do much. Celestial Opposition and Collective Unconsciousness need buffs to potency and/or reduced cooldowns. Celestial intersection needs a little love for diurnal effect, and a lot of love for the nocturnal effect. The little diurnal barrier is nice, but honestly doesn't block much, should feel more like the lovechild of divine benison and adlo, and the regen on the nocturnal effect should at least be comparable to aspected benefic.
The card system feels kind of bloated for how simple it is. You draw 3 regular cards to get your correct signs for Divination, then you spend the rest of your time drawing ladies and lords, and since Divination and Sleeve draw are on the same cooldown, you basically spend all of your time turning your cards into ladies and lords.
I almost feel like they should reverse the order in which the cards are drawn, like you start by drawing a lady or a lord, then convert it into the bole/balance/ewer/spire/spear/arrow. They could even return the old effects to the cards that way. That way you start by always drawing your "damage" card, and then draw extra bonus effects.
I also hate draw and play being two separate buttons so much that i made a macro to unify them again
/ac "play"
/wait 0.01
/ac "draw"
/macroicon "draw"
It's functionally the same as it used to be this way. If you try and draw another card while you have one drawn with this macro, it will use the drawn card first before trying to draw another.
It's been really nice since AST has a lot of button bloat with the card gimmicks.