Quote Originally Posted by Rika007 View Post
Agreed, I don't think any sensible BRD player thought that the passive crit buff wasn't more then a little OP and needed addressing.
It was more than just the passive crit scaling higher on parties as crit increased—BRD’s personal damage also shot up as we could stack more of the stat. That was something that needed to be addressed—between it starting out fairly weak in Deltascape (due to poorer crit scaling) and ending up super strong in Alphascape. Plus, stacking it with a DRG+SCH was a fairly sizeable amount of damage gain for the raid. I’ve come around to the 40% Repertoire—I think it’s quite nice (though I really dislike the 20% hard cap on lower level content—makes me not want to roll BRD under level 70 for more reasons than it still feels awkward to pair Barrage with Straight Shot instead of EA). However, I would love to see more party utility given back to us. Not necessarily damage buffs, but other utility.

I’ve seen suggestions of bringing back Foe’s and making it a sort of charge-based system. I think that could be interesting if the developers implemented it into a fun, non-clunky way. Casting Foe’s never bothered me, but I can understand the complaints of the cast being clunky. I’d like to see it as an oGCD skill. Apex Arrow is definitely in need of something—sound change included in this. It just feels really underwhelming. I think it should be oGCD just because its execution feels slow: the build up can take upwards of 60 seconds, and when it procs you have to wait for your GCD instead of weaving it. But I also just like the idea of weaving skills. It makes a job feel more active to me. (I have similar complaints with DNC’s Saber Dance—I’d sacrifice a bit of potency to make it oGCD for a smoother feel during TF windows.)


With AST, I think they could have honestly left the cards as is, with only changing Spire (because no more TP) and Balance (since it was the major issue). I don’t think the overhaul they did was necessary, and I don’t think the job is better for it. I leveled it to 80 and hated every second of it, and AST was a job I played far more than BRD (my main for 3+ years). I know it’s better in single-target encounters, and I know its still viable (we aren’t 3.0 AST, at least); but it just feels bad to play. Which makes me really sad at the end of the day. Especially since I finally got my UwU weapon for it literally 4 hours before the servers went down for 5.0. ;w;