Quote Originally Posted by Deceptus View Post
I posted this in the Tank forum but will put it here for discussion:

From a healers perspective, Living Dead needs a healing buff modifier on it of some sort or only need to heal a portion of total damage vs all of it.

At lvl 80 DRK's can have well over 100K HP (most have 111K) and if they're in a situation where living dead is used and procs, nothing but a WHM Benediciton is going to keep them alive.

I used a Recitation (guaranteed crit) > Emergency Tactics > Adlo with a lustrate and it still wasn't enough.

I'd have to burn like 2 or 3 lustrates as well to even come close and it still wouldn't be enough.

I think someone did the math somewhere and it was like 3600 total potency worth of healing to get out 111K worth of hit points. My napkin math matches this. My 400 pot physic heal averages 12500 ish (439 ilvl). That would take 8.8 of those to top a DRK off (8.8 x 400 = 3546 total pot)

That's insane.
I was actually having this very same discussion with the tanks in my FC about the invulnerability abilities last night. We all came to the agreement that DRK now has the worst invuln due to the amount of healing you need to do to get them out of Walking Dead is immense.

In case anyone is wondering, and taking Deceptus' example above:

Recitation + Emergency Tactics + Adlo = (300 potency)*(1.4 crit bonus)*(3.5 for healing and shield bonus) = 1,470 potency
3x Lustrate = 1,800 potency

Total potency is 3,270 which is still short of the needed 3,600 one has to hit to heal a tank from 1HP. You'll actually need to Dissipation and probably Lustrate at least once more to keep your DRK from dying.

Depending on how the HP curve grows in relation to the healing power curve, this value could become even wider.

This will be easier in a raid scenario where there are two healers available, for in a 4-man instance, the DRK invulnerability is really painful to deal with if you aren't a WHM.