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  1. #22
    Player
    Hunky's Avatar
    Join Date
    May 2015
    Posts
    216
    Character
    Rajesh Anand
    World
    Rafflesia
    Main Class
    Bard Lv 82
    Quote Originally Posted by Hatstand View Post
    It’s. Not. About. Potency.

    As has been repeated over and over but apparently not heard. Spamming one button is boring. We want to achieve our dps through more interesting tools, regardless of potency. We’re not asking to be more powerful. We’re asking to be more fun. It astounds me that any player would oppose us in this.
    This is it right here. Healers want a dps toolkit that is more complex and engaging than pressing the same two buttons again and again. As many have said before, healers have a lot of downtime to dps, and healers want to spend that time doing a more fun rotation rather than spamming the same buttons.

    As someone who's been playing white mage since 2.0, I'm used to just pressing 3-4 buttons when I dps (presence of mind, thin air, aero dot and stone/holy spam). I remember things were pretty interesting when cleric stance swapped our mind stat with intelligence so we could dps back in the day. That's about as conplicated as it ever got for white mages, which is why I think white mages aren't as dissatisfied as astrologians and scholars are.

    Now, to be perfectly honest, and to be somewhat of a devil's advocate, I can see why the developers and designers chose to homogenize and simplify all three healers' dps toolkits.

    Giving healers a dps toolkit that is close to the complexity or depth of an actual dps job's toolkit would only add unnecessary layers of difficulty/stress.

    Healers are already stressed enough with the responsibility to look after party members; giving them a dps toolkit that's more complex would make the job harder.

    I think what the developers wanted to do was give each healer a dps toolkit that is simple and straightforward with no complicated mechanics. I think the idea is that healers are already dealing with enough that they shouldn't have to deal with complex mechanics/rotations for their dps output. Rather than feel pressured to optimize their dps rotations, I think they want healers to have reliable and simple dps tools to make playing easier.

    Just to clarify, I don't necessarily agree with this. I just believe this is what the developers had in mind and therefore explain why things are the way they are with healers right now.

    I definitely do agree that scholars and white mages should have a dps skill to use up their gauge resources (aetherflow and lilies).
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    Last edited by Hunky; 07-20-2019 at 05:46 AM.