Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Results 81 to 90 of 110
  1. #81
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Vivian_Vex View Post
    So because you're not satisfied others that are are shortsighted or like suffering? Sounds to me that you're just complaining for the sake of it. This is the most fun I've had with White Mage since I've started playing and to say that only people that are shortsighted or like suffering can be happy with it not only sounds utterly asinine but it just makes you look you're one of those "I say this is bad so everyone else that enjoys it is wrong." kind of people. Which needless to say means you look bad.

    Not to mention you say you want more stuff that contributes to DPS and Crowd Control. We just got a *900 potency AoE damage spell* and you're STILL not happy with that? When looking for a person that will never be satisfied one simply needs to look at the FF14 forum.
    It’s. Not. About. Potency.

    As has been repeated over and over but apparently not heard. Spamming one button is boring. We want to achieve our dps through more interesting tools, regardless of potency. We’re not asking to be more powerful. We’re asking to be more fun. It astounds me that any player would oppose us in this.
    (15)

  2. #82
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I posted this in the Tank forum but will put it here for discussion:

    From a healers perspective, Living Dead needs a healing buff modifier on it of some sort or only need to heal a portion of total damage vs all of it.

    At lvl 80 DRK's can have well over 100K HP (most have 111K) and if they're in a situation where living dead is used and procs, nothing but a WHM Benediciton is going to keep them alive.

    I used a Recitation (guaranteed crit) > Emergency Tactics > Adlo with a lustrate and it still wasn't enough.

    I'd have to burn like 2 or 3 lustrates as well to even come close and it still wouldn't be enough.

    I think someone did the math somewhere and it was like 3600 total potency worth of healing to get out 111K worth of hit points. My napkin math matches this. My 400 pot physic heal averages 12500 ish (439 ilvl). That would take 8.8 of those to top a DRK off (8.8 x 400 = 3546 total pot)

    That's insane.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #83
    Player
    Vivian_Vex's Avatar
    Join Date
    Apr 2018
    Posts
    82
    Character
    Nivie Guillestet
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hatstand View Post
    It’s. Not. About. Potency.

    As has been repeated over and over but apparently not heard. Spamming one button is boring. We want to achieve our dps through more interesting tools, regardless of potency. We’re not asking to be more powerful. We’re asking to be more fun. It astounds me that any player would oppose us in this.
    It is when *he specifically said he wanted DPS/CC* which this expansion has given generously. And a timing mechanic to optimize healing and DPS is not interesting to you? because it is to me and has added another layer to the job that does indeed make it more fun. It's not about opposing people in it. It's about not expecting things to be absolutely perfect and taking joy in what you get and you'll be a lot happier with what you got.
    (0)

  4. #84
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Vivian_Vex View Post
    It is when *he specifically said he wanted DPS/CC* which this expansion has given generously. And a timing mechanic to optimize healing and DPS is not interesting to you? because it is to me and has added another layer to the job that does indeed make it more fun. It's not about opposing people in it. It's about not expecting things to be absolutely perfect and taking joy in what you get and you'll be a lot happier with what you got.
    I can’t speak for Gaethan_Tessula, but I would read his post as saying we should have more dps abilities, not bigger dps numbers. Especially considering that in the post you quoted he was responding to someone talking about how the only move WHM lost was Aero 3, and that SCH and WHM had relatively lost more.

    Also, I miss the timing mechanic that allowed us to optimise healing and dps. Ffxiv has never been the same since we lost OG cleric stance. Although I realise that you mean the old “how much can I dps before my team dies” game. It’s fine. It’s why I haven’t stopped playing healer all together. But it’s less fun than what we had before.

    As for being happy with what we get? How bad do you think the game would get if no one ever spoke out when something wasn’t working? We complain because we love what this game has given us in the past, and we hope that SE will hear us (if we make enough noise) and make some much needed changes. This expansion made healing less fun (WHM excepted). If we don’t let them know that this is the case, never mind fixing things, they might continue on the same trajectory and make things worse. As they have been doing ever since the aforementioned loss of OG cleric stance. If we do speak up, maybe the game gets better for everyone.

    I don’t expect things to be perfect. I just expect them to be no worse than they were before. If they can’t make something better they should leave it alone. I heard one SE employee saying in an interview that they hadn’t messed much with RDM’s old kit, because they wanted to add new options, not take them away. I want that philosophy to apply to us, too.
    (7)
    Last edited by Hatstand; 07-20-2019 at 02:27 AM.

  5. #85
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    I posted this in the Tank forum but will put it here for discussion:

    From a healers perspective, Living Dead needs a healing buff modifier on it of some sort or only need to heal a portion of total damage vs all of it.

    At lvl 80 DRK's can have well over 100K HP (most have 111K) and if they're in a situation where living dead is used and procs, nothing but a WHM Benediciton is going to keep them alive.

    I used a Recitation (guaranteed crit) > Emergency Tactics > Adlo with a lustrate and it still wasn't enough.

    I'd have to burn like 2 or 3 lustrates as well to even come close and it still wouldn't be enough.

    I think someone did the math somewhere and it was like 3600 total potency worth of healing to get out 111K worth of hit points. My napkin math matches this. My 400 pot physic heal averages 12500 ish (439 ilvl). That would take 8.8 of those to top a DRK off (8.8 x 400 = 3546 total pot)

    That's insane.
    I was actually having this very same discussion with the tanks in my FC about the invulnerability abilities last night. We all came to the agreement that DRK now has the worst invuln due to the amount of healing you need to do to get them out of Walking Dead is immense.

    In case anyone is wondering, and taking Deceptus' example above:

    Recitation + Emergency Tactics + Adlo = (300 potency)*(1.4 crit bonus)*(3.5 for healing and shield bonus) = 1,470 potency
    3x Lustrate = 1,800 potency

    Total potency is 3,270 which is still short of the needed 3,600 one has to hit to heal a tank from 1HP. You'll actually need to Dissipation and probably Lustrate at least once more to keep your DRK from dying.

    Depending on how the HP curve grows in relation to the healing power curve, this value could become even wider.

    This will be easier in a raid scenario where there are two healers available, for in a 4-man instance, the DRK invulnerability is really painful to deal with if you aren't a WHM.
    (7)

  6. #86
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Tank hp is likely to get as high as 150,000 with probably a discrepancy of 1-2k higher.

    I would need to double check, but if I remember correctly, at max ilvl tank hp is double what it was at max ilvl of previous expansions. Somewhere around 15-16k in ARR, about 36k in HW, and something like 76-79k in SB.
    (0)
    Last edited by 347SPECTRE; 07-20-2019 at 02:31 AM.

  7. #87
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ghishlain View Post
    I was actually having this very same discussion with the tanks in my FC about the invulnerability abilities last night. We all came to the agreement that DRK now has the worst invuln due to the amount of healing you need to do to get them out of Walking Dead is immense.

    In case anyone is wondering, and taking Deceptus' example above:

    Recitation + Emergency Tactics + Adlo = (300 potency)*(1.4 crit bonus)*(3.5 for healing and shield bonus) = 1,470 potency
    3x Lustrate = 1,800 potency

    Total potency is 3,270 which is still short of the needed 3,600 one has to hit to heal a tank from 1HP. You'll actually need to Dissipation and probably Lustrate at least once more to keep your DRK from dying.

    Depending on how the HP curve grows in relation to the healing power curve, this value could become even wider.

    This will be easier in a raid scenario where there are two healers available, for in a 4-man instance, the DRK invulnerability is really painful to deal with if you aren't a WHM.
    Spot on. So a SCH has to drain damn near all their emergency CD's to not keep a tank alive, meanwhile, a WHM has to press one button and still keeps all of their other emergency contingencies.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #88
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hatstand View Post
    It’s. Not. About. Potency.

    As has been repeated over and over but apparently not heard. Spamming one button is boring. We want to achieve our dps through more interesting tools, regardless of potency. We’re not asking to be more powerful. We’re asking to be more fun. It astounds me that any player would oppose us in this.
    Astounding as it may be....I don't want a more complex DPS rotation. I can go play red mage or something for that. My healer has enough buttons as is.
    (3)

  9. #89
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Astounding as it may be....I don't want a more complex DPS rotation. I can go play red mage or something for that. My healer has enough buttons as is.
    i played sch for its more dps options and the game hasnt increased healing so they need to give me something to do
    (8)

  10. #90
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,003
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    I posted this in the Tank forum but will put it here for discussion:

    From a healers perspective, Living Dead needs a healing buff modifier on it of some sort or only need to heal a portion of total damage vs all of it.

    At lvl 80 DRK's can have well over 100K HP (most have 111K) and if they're in a situation where living dead is used and procs, nothing but a WHM Benediciton is going to keep them alive.

    I used a Recitation (guaranteed crit) > Emergency Tactics > Adlo with a lustrate and it still wasn't enough.

    I'd have to burn like 2 or 3 lustrates as well to even come close and it still wouldn't be enough.

    I think someone did the math somewhere and it was like 3600 total potency worth of healing to get out 111K worth of hit points. My napkin math matches this. My 400 pot physic heal averages 12500 ish (439 ilvl). That would take 8.8 of those to top a DRK off (8.8 x 400 = 3546 total pot)

    That's insane.
    I've only ever failed one pull this expansion and naturally it was with a dark knight. Though it's likely he didn't rotate his cooldowns properly because I didn't have this problem with the same pull in a different run. Once living dead popped most stuff was on cooldown and of course he's going to die if Square Enix expects me to heal 114-120k hp in 10 seconds. Tank hp went up by quite a bit as it is just going to 80, I don't see my healing going up by that much,
    (2)

Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast