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  1. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,282
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by enderandrew View Post
    You can't play completely solo - The main quest requires you to do dungeons. I was told you can play the main story completely solo, but that isn't entirely true. You sit in queue for a while as a DPS. I'm not sure I want to tank my tank into queue even though I know how to tank from other games, just because I don't know the dungeons and no one wants a tank who doesn't know where to go or what the mechanics are.
    Actually, the ARR era dungeons can be run solo... buuuuuuut, there is a catch. You can set dungeons and trials as 'undermanned and unsynced' by clicking on the small button in the top left corner of the Duty Finder that looks like a cog wheel). This then removes party requirements for every duty (dungeon and trial and even certain raids) in the Duty Finder allowing you to enter them completely solo. However, going into, say, Stone Vigil solo as level 40 is tantamount to suicide. In these situations it's better to get a high level friend to duo with you and run you through them, but that does kind of defeat the 'solo' aspect (you could also hold off and keep levelling to a higher level and enter them then as you'd have a much higher chance of survival).

    SE did eventually learn from their mistakes though and main scenario dungeons and trials in Shadowbringers allow you to take a party of story npcs called 'Trusts' in with you instead of having to form a party with other players, but alas that's just for SHB content and not earlier content.

    Quote Originally Posted by enderandrew View Post
    Class Mechanics - With a few of the classes, the mechanics are fairly obvious early on. With my Gladiator, I need to do a basic combo rotation (Fast/Savage) to generate Enemity/Threat. I am a little shocked that by level 23 I don't have an AoE taunt however, which is a fairly basic Tank move
    GLA/PLD did have an AoE hate generating ability called Flash that was gained at level 6, but it was removed at Shadowbringer's launch recently after constant player demands to add an AoE damage attack at that level instead, so now we have the weaponskill Total Eclipse at that level instead, which basically does the same thing but does AoE damage as well. I still miss Flash's simple utility however.

    Quote Originally Posted by enderandrew View Post
    I'm also shocked there is no skill tree. I like being able to customize my character and having player agency.
    Well, a lot of that is SE looked at their earlier FF MMO FFXI which had a fully customizable Job system (where you could add a secondary Job to the first one and at higher levels unlock customizable abilities), and saw that players were still just finding the most optimal path and sticking with that. And hence FFXIV has continuosly stripped down ability freedom in preference of a default ability path based on your class/Job's role. I do miss certain abilities that were formerly available (such as being able to set low level healing spells to GLA/PLD such as Raise and Protect), but new abilities do compensate for that mostly.

    Really, all SE have done is taken the player's blinders off - no matter how liberal or varied the ability system may be in how you can set abilities, players will always inevitably find the 'meta' setup that gives the best return for the least effort, and will insist on only using that (and attacking/shunning other players who dared think outside the box - FFXI suffered from that terribly as I mentioned). Of course the trade off is everyone more or less looks and plays the same, but it's a small price to pay.

    Either way, welcome to Eorzea!
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    Last edited by Enkidoh; 07-19-2019 at 06:38 AM.