Gathering class quests - Most of the quests and content are very self-explanatory with the map markers are such. I've found some of the gathering class quests aren't. There isn't a map marker for where I should look for mats. I found it really hard to start the Botanist level 5 quest. The map marker is there at the guild, but it tells me to go to Treespeak. I have no idea where Treespeak is. I Googled it, and apparently it is North Shroud. So Aethernet didn't have a teleport to North Shroud. In Central Shroud on the map I see you can go from there to North Shroud, but only through a portion of Central Shroud that is gated off. East Shroud doesn't connect to North Shroud. I couldn't figure out how to get to North Shroud for a bit until I realized I missed one exit from the city that went to North Shroud. But as a new player, a map marker or better text in the Journal would have helped.

You can't play completely solo - The main quest requires you to do dungeons. I was told you can play the main story completely solo, but that isn't entirely true. You sit in queue for a while as a DPS. I'm not sure I want to tank my tank into queue even though I know how to tank from other games, just because I don't know the dungeons and no one wants a tank who doesn't know where to go or what the mechanics are.

Class Mechanics - With a few of the classes, the mechanics are fairly obvious early on. With my Gladiator, I need to do a basic combo rotation (Fast/Savage) to generate Enemity/Threat. I am a little shocked that by level 23 I don't have an AoE taunt however, which is a fairly basic Tank move. Some of the classes I'm a little confused on mechanics. For example, with Archer Heavy Shot has a 20% chance of enabling Steady Shot, so there is no consistent rotation or combo. And then I unlocked Bloodletter which does the same damage, doesn't apply a buff/debuff/DoT or anything like that. It does the exact same damage as Heavy Shot, but then I have no chance to enable Steady Shot. Bloodletter seemed completely pointless because the tooltip lists the same cast time, but apparently it doesn't eat a global cooldown. I understand it now, but this really should be explained better in game.

With THM I initially had no idea when to use Ice or Fire or how to manage MP consumption. It looked like Ice and Fire did the same damage, but Fire would eat up all my MP quickly. I understand it now, but I wish this mechanic was better explained in game. I was in the middle of combat at it said I unlocked a meter or gauge of something, but I had to click off the help tip to finish fighting mobs.

I'm also shocked there is no skill tree. I like being able to customize my character and having player agency.