You seem to be making a very big assumptions about whether or not blocking strength will get to 25% especially considering that they purposely nerfed it this expansion. Based on what my pld co-tank was telling me after he got to 80 and what I'm seeing at 76, we went up 1% from 19% to 20% at ilv 400 to 450. Sheltron will still need another 5% just equal TBN. Further more you don't appear to be considering that TBN scales with our HP. How much did our HP raise during thos 50 ilvs?
Looking at your math, you are going ahead and applying your, assumption that Sheltron will be at 25 %. The fact of the matter is that we don't have enough evidence to say that this will happen in this expansion much less at all. Until that happens tho you'd have to take lethal levels of dmg to equal TBN's mitigation.
Regarding combining CDs, I'll be honest, I don't actually know how TBN reacts with other % based mitigation like Rampart. Is TBN's mitigation applied first and then the remaining damage is reduced by the % or is the overall damage reduced and then TBN reduces that. Depending on this, using the 125k dmg @ 100k hp example you'd either be reducing the dmg by 55k or 62.5k.
You said that Drk is squishier, which implies that it is squishy at all is my point. My comment was that it was the only tank, at least to me that didn't feel squishy at all.
Regarding HG, I guess I did forget about one easy pull every 7 min.
I included Soul Eater for the same reason that I included Clemency. It is a thing that goes towards survivability that you shouldn't be using under normal circumstances. If you are having to use it then either the healer is bad, the dps are slow, or you didn't rotate your CDs properly.
Looking at your rather silly example to Xiaoki, I just checked your work. Sheltron isn't going to save you in your scenario either. Why? With your example we are still at 100k max hp, based on the TBN number you used. If we are taking 50k every 3 seconds then Sheltron is only stopping 10k every 3 seconds meaning that you are taking 40k unmitigated every 3 seconds. This means your party has 6 seconds to DRASTICALLY reduce the amount of dmg that you are taking or even with Sheltron mitigating more dmg you won't live through 120k of dmg in 9 seconds.
I don't always do math, but when I do, I always check my work.
Stay mathematical my friends.


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