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  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I haven't leveled DRK to 80 yet since I don't have Shadowbringers (only have it to 70). Plus, it's my first tank I've fully leveled up, but here are my thoughts.
    • Living Dead needs a rework, but I don't know how SE can change it. The only thing I can think about is the healing requirement. Perhaps lower it to around 50-60%.
    • Some of the cooldowns on the oGCDs need to be lowered. Salted Earth feels so weak because of the 90 second cooldown. I'd lower it to 45 seconds and buff the potency from 60 to 70.
    • Both Abyssal Drain and Carve and Split needs to have their cooldowns reduced to 30 seconds. I don't care if you nerf the damage or the HP and MP regain of both moves. Reducing the CD will definitely make up for it.
    • Undo the Dark Mind Nerf.
    • Have TBN cost no MP. GNB has a similar shield called Heart of Stone that costs no MP, so why can't TBN be the same? Buff the skill by having it cost no MP, have a recast time of 25 seconds, and increase the duration to 9s so it gives more time for the shield to break.
    (0)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by currentlemon View Post
    [*] Have TBN cost no MP. GNB has a similar shield called Heart of Stone that costs no MP, so why can't TBN be the same? Buff the skill by having it cost no MP, have a recast time of 25 seconds, and increase the duration to 9s so it gives more time for the shield to break.[/LIST]
    Heart of Stone isn't a shield, it's damage reduction, and it's only 15% not TBNs 25%, and TBN is also essentially free if you time it right and it pops.

    I could support making it a tad cheaper, or increasing the duration, but totally free is a bit much.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by currentlemon View Post
    • Have TBN cost no MP. GNB has a similar shield called Heart of Stone that costs no MP, so why can't TBN be the same? Buff the skill by having it cost no MP, have a recast time of 25 seconds, and increase the duration to 9s so it gives more time for the shield to break.
    Quote Originally Posted by Jandor View Post
    Heart of Stone isn't a shield, it's damage reduction, and it's only 15% not TBNs 25%, and TBN is also essentially free if you time it right and it pops.

    I could support making it a tad cheaper, or increasing the duration, but totally free is a bit much.
    Why would TBN need even that? You'd need to take what would have been 118% of your max HP over HoS's duration for HoS to actually absorb as much damage as a TBN, despite TBN being on a cooldown only 60% as long. And, they're both free, unless you use TBN stupidly. TBN is absurdly powerful right now, with its only real issue being one of scaling -- eventually no longer being able to pop it when badly overgearing dungeons because it just absorbs so damn much. It, should, by all rights, be reduced towards more like 15% HP on nearer a 25-second cooldown if we're looking for parity...

    Don't get me wrong, I think TBN needs its 15s CD; it keeps it way more engaging to absorb the skills between the skills others can absorb with their 25s skills. But, I wouldn't be sad to see it be cut down to 20% HP or even 15%.

    And, in the meanwhile, just looking forward to Living Dead being made more intuitive, a Dark Mind adjustment, Abyssal Drain doing far more at low target counts without losing its AoE scaling, self-healing perhaps getting moved to Bloodspiller (and more significantly) for ease of timing, and --above all-- not arbitrarily having certain tankbusters snapshot our mitigation sooner than others (so that if TBN at .7 seconds or so (+ ping) before cast-finish works on one skill, it works on all others, too).
    (2)
    Last edited by Shurrikhan; 08-07-2019 at 04:34 PM.