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  1. #1
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ibkee View Post
    What?

    The WoW endgame is the most depressing, un-rewarding, un-fun, RNG-filled grindfest in MMOs. You can play for weeks and get nothing or login for half an hour and luck a Titanforged mythic from a World Boss. It's a complete joke.
    I believe she's referring to how well WoW keeps people on the treadmill- which is does do better than other games, largely because your chance of getting upgrades is not only random but very, very low percent random. You can play every day, all day, for a patch and still not even have a single BiS item for that tier, much less an entire set.

    Content wise though, if we were to remove gear and just have the game stand on merit of the content they give us... WoW's downright abysmal and has always been so. 90% of what WoW pushes out is rewrapped older content with different flavour text. There's no story, no impact, and no character development in game- even what little there is for the few actual heroes with backstory (Sylvanas, Anduin, etc...) is not in game, you interact almost nothing with them and most of what you see is a few cutscenes you're not a part of.

    Dungeons perhaps have one or two interesting boss mechanics, but largely WoW dungeons are wading through pointless trash, and the big 'challenge' is to not pull extra packs. Like everything else, WoW hits you with quantity, not quality. Ease aside, I like that 'trash' packs in FFXIV are encounters, even as early as the first 24 man; the fight with the dragons, or with the cloned versions of earlier bosses feel like an encounter on their own. That to me is significant, that I can recall trash fights in this game, while I'm going through BfA's next raid and each hall is just more swarms of naga and utterly forgettable. The last significant trash pack I can recall in WoW, as annoying as they were, were the anubisah before Twin Emps, but that's a decade and a half ago.

    Now, not saying they shouldn't have more in FFXIV- but I honestly don't think the lazy, thoughtless endgame of WoW should be emulated for anyone who wants to have fun, because nothing about WoW endgame involves a dev trying to make a fun encounter outside of the raid bosses (which, btw, pugs will clear week one and farm, not for joy, but for gear). The endgame of WoW is made solely to keep you playing the longest at the lowest development cost possible- and repetitive, uncreative, copy paste content is how they do it- I mean, the dev team in WoW is so lazy, they even copy pasted BfA's story from MoP.

    Great game for investors, low costs and more MAUs is great if you intend to invest in Actiblizzard.

    But I personally am growing more interested in this game because of the quality so far (I am only at the start of Stormblood), and I'd rather have three months of enjoyable, quality content a year than be subbed the full year doing WQs for 0.01% droprates in WoW.
    (4)

  2. #2
    Player
    DarkEiraStar's Avatar
    Join Date
    Dec 2018
    Posts
    56
    Character
    Serin Darkmoon
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElciaDeiLinus View Post
    I believe she's referring to how well WoW keeps people on the treadmill- which is does do better than other games, largely because your chance of getting upgrades is not only random but very, very low percent random. You can play every day, all day, for a patch and still not even have a single BiS item for that tier, much less an entire set.
    FFXIV is built with the idea that you don't have to log in everyday. The game was created so that you don't have to worry about missing a single day and suddenly be behind.
    (16)

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