Defending XIV's quantity of end game content is trolling, full stop. I do love this game, but no one should be defending XIV's end game formula. It is just entirely lacking.

Also the following:
-> Just because you have "more than enough to do" does not mean there is enough end game content.
-> Leveling, crafting, maps, old Ultimates, mount grinding etc, is not end game content. You do not get to redefine what terms mean to suit your argument.

The 4 savage bosses per six months really hurts the long term chances of keeping players around. Every other content that is put in the game (ex trials and 24-player raids) is smashed the first day by PUGs. If the 24-player raids were actually 8-player raids—and so we'd get 4 savage bosses + ex trial every three months—is something that would change the entire situation. But as it is, it's really hard to stick around. My subscription lapses in about five days, and while Shadowbringers is one of the best MMO expansions I've ever played, I'm likely to let it lapse because I know I have, maybe, a week or two of engaging content after savage drops before I'm bored until sometime next year. This really isn't acceptable.