I think WoW is a bad thing to bring up. If FFXIV was like WoW, we'd be getting item level 430-445 gear from Fates. Blizzard has lost its mind when it comes to item progression.
I think WoW is a bad thing to bring up. If FFXIV was like WoW, we'd be getting item level 430-445 gear from Fates. Blizzard has lost its mind when it comes to item progression.
WoW is brought up because it has nailed endgame very effectively. If you took only the post-leveling content and completely isolated them from the games you have WoW completely outshining 14.
14's endgame consists of the following:
- Run roulette dungeons and old content to obtain currency to turn in.
- Run the most current primals for yet another currency to turn in for other endgame gear.
- Run normal mode current tier raids for weekly lockout currencies that turn into yet another different kind of gear.
- Run savage version of current tier raid for weekly drops AND ANOTHER WHOLE CURRENCY for X amount of weeks to finally get a weapon to match the random gear from all the other currency.
- Repeat this ad nauseum. Oh yeah, there's even more currencies you get to turn into augment items for the gear.
WoW's endgame consists of the following:
- Run actual hard versions of currently available dungeons with semi-random modifiers that change the strategies of that dungeon with an ever-increasing scale of difficulty for higher and higher levels of gear to improve.
- Run the current raid content for unique gear drops on varying degrees and progress through the most challenging difficulty with your guild if you desire such a thing.
- Run timewalking dungeons which are old recycled content but themed around specific events every month so that they don't get stale. Obtain old transmog pieces through currency or limited time pets and mounts just from running in these timed events.
- Run old raids for transmog or to experience content you missed.
14's list of things to do at endgame is massive at first glance but...its not. Its just the same thing repeated over and over and over and over all for one of five hundred different types of currencies we have to obtain to get anything. And I guess you can go back and run old primals for ponies or birds or dogs or whatever but...that only lasts so long. WoW's list on the other hand is smaller but more refined. They have the standard raid, current expansion related dungeons with the sliding scale difficulty for endgame specifically and a plethora of things to farm all without forcing the player to run outdated content for 7 years straight with only a couple of dungeons, one new and one old just changed up a little, and a drip feed of moderately difficult content in savage followed by a 3 month break until the 24man "mega-dungeon" (Its not really a raid with any real difficulty and ends up just being yet another currency fountain) and some more of the same dungeons.
Last edited by Unaki; 07-19-2019 at 01:07 AM.
6-14 month content drought between patches and expansions is not "nailing" the end game content.
What?
The WoW endgame is the most depressing, un-rewarding, un-fun, RNG-filled grindfest in MMOs. You can play for weeks and get nothing or login for half an hour and luck a Titanforged mythic from a World Boss. It's a complete joke.
Pretty much this. There's a reason why I'm exclusively playing 14 now and haven't had a WoW sub for months. Titanforging singlehandedly ruined any sense of a satisfying gear progression system in WoW.
I don't want to overtly defend WoW, but this logic is completely flawed. Go and do M+ and the raid difficulty that is suitable to your item level, and you will get upgrades. Titanforging being this horrific thing is a ridiculous player assertion. If the Heroic version of the raid drops gear higher than your equipped item level, you WILL get upgrades, even given bad luck streaks of personal loot. If you play for weeks and get "nothing," then you are not doing sufficiently challenging content for your item level (read: you're not doing M+ or the highest difficulty raids your gear can handle).
Now go back and read my edit.Once you finish the story you can't repeat it except through a very specific system coming later so you lose the largest piece of content the game has. Who honestly cares about rng upgrades other than bleeding edge raiders? They have more than enough ways to upgrade your character. Titanforging is just a bonus.
I believe she's referring to how well WoW keeps people on the treadmill- which is does do better than other games, largely because your chance of getting upgrades is not only random but very, very low percent random. You can play every day, all day, for a patch and still not even have a single BiS item for that tier, much less an entire set.
Content wise though, if we were to remove gear and just have the game stand on merit of the content they give us... WoW's downright abysmal and has always been so. 90% of what WoW pushes out is rewrapped older content with different flavour text. There's no story, no impact, and no character development in game- even what little there is for the few actual heroes with backstory (Sylvanas, Anduin, etc...) is not in game, you interact almost nothing with them and most of what you see is a few cutscenes you're not a part of.
Dungeons perhaps have one or two interesting boss mechanics, but largely WoW dungeons are wading through pointless trash, and the big 'challenge' is to not pull extra packs. Like everything else, WoW hits you with quantity, not quality. Ease aside, I like that 'trash' packs in FFXIV are encounters, even as early as the first 24 man; the fight with the dragons, or with the cloned versions of earlier bosses feel like an encounter on their own. That to me is significant, that I can recall trash fights in this game, while I'm going through BfA's next raid and each hall is just more swarms of naga and utterly forgettable. The last significant trash pack I can recall in WoW, as annoying as they were, were the anubisah before Twin Emps, but that's a decade and a half ago.
Now, not saying they shouldn't have more in FFXIV- but I honestly don't think the lazy, thoughtless endgame of WoW should be emulated for anyone who wants to have fun, because nothing about WoW endgame involves a dev trying to make a fun encounter outside of the raid bosses (which, btw, pugs will clear week one and farm, not for joy, but for gear). The endgame of WoW is made solely to keep you playing the longest at the lowest development cost possible- and repetitive, uncreative, copy paste content is how they do it- I mean, the dev team in WoW is so lazy, they even copy pasted BfA's story from MoP.
Great game for investors, low costs and more MAUs is great if you intend to invest in Actiblizzard.
But I personally am growing more interested in this game because of the quality so far (I am only at the start of Stormblood), and I'd rather have three months of enjoyable, quality content a year than be subbed the full year doing WQs for 0.01% droprates in WoW.
FFXIV is built with the idea that you don't have to log in everyday. The game was created so that you don't have to worry about missing a single day and suddenly be behind.I believe she's referring to how well WoW keeps people on the treadmill- which is does do better than other games, largely because your chance of getting upgrades is not only random but very, very low percent random. You can play every day, all day, for a patch and still not even have a single BiS item for that tier, much less an entire set.
Back in 2009 maybe. Now you run world quests (similar to FFXIV Fates) for Heroic level raiding gear. Its got to roll titanforged to get there, but its not entirely that rare. That's the main reason I stopped playing their lastest expansion. Raids were fun, but pointless.
And lets not forget that current tier raids in WoW suffer from the same issue every other MMO except EQ in that fact its ONE current dungeon.
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