Page 13 of 151 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast
Results 121 to 130 of 1506
  1. #121
    Player

    Join Date
    May 2019
    Posts
    73
    Quote Originally Posted by Nerfworthy View Post
    and we have world quests already. They are called FATEs.
    no, we dont

    fates has almost no reward at all and they are completely boring
    (6)

  2. #122
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ibkee View Post
    We are literally 12 days away from Savage content, moaning about a lack of endgame now seems disingenuous, particularly by Scottzone.
    I finished the Mainstory before early access was over. And I didn't rush nor am I God's gift to FFXIV. So those who are a bit more efficient than I am or better at the game I'd imagine would be getting a little antsy about more challenging content. Remember, the expert dungeons and exetreme trials are routine for the more organized and higher end players. So they're not challenged in the same way many others are.

    To them doing Hades or a 80 dungeon is like you running Sastasha over and over.
    (2)

  3. #123
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LilySkye View Post
    no, we dont

    fates has almost no reward at all and they are completely boring
    ...and world quests are different? Last time I checked, they also have almost no reward at all ('azerite power yay!' or 'gear that you have better from heroic dungeons yay!') and are completely boring.

    Also, side note: unlike WoW, FFXIV keeps content relevant without you needing to be lv80 to enjoy 90% of what the game has to offer. WoW does not. if you have a problem with this, I suggest you go back to WoW where you clearly like the formula more, rather than come here and try to ruin a good thing.
    (12)

  4. #124
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Avraym View Post
    I would disagree - WoW mythics kept a LOT of end game players busy and entertained since they were almost "limitless". Each time they felt a little different with the randomised modifiers and drops.
    WoW mythics are quite literally "old content" you're farming. The only different is +10 adds some mechanic that generally just makes the place more of a pain in the ass

    Other than a new +10 added every 1/3 to half a year, the mythics feel 100% the same, affixes go in a rotation, and a new mythic very rarely gets added
    (6)

  5. #125
    Player
    Amaterasu89's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Satsubuya Stormrage
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 90
    In my opinion, Shadowbringers overall is a fantastic expansion, with rich story telling, awe inspiring visuals and songs that are pieces of art. Unfortunately, once you hit max level, have acquired your extreme and tome gears - one can find themselves asking, "Is that it?".

    My thoughts exactly!
    (3)

  6. #126
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I haven't been playing FFXIV long enough to get anywhere near endgame- but I've played many other MMOs at endgame, and I don't think any of them have more than two or three months worth of content per year. I'm a fairly casual player, and while it's technically true that you can endlessly farm for RNG upgrades from WQs and dungeons... you're still just doing the same thing over and over and over.

    Like, is doing 8 or so dungeons and dailies for two years really that much content? I really don't think WoW has more endgame content- the comparison I'd make is having an exercise room. One person uses every machine once then has nothing else to do, another just gets on the treadmill and walks for two years- that's WoW.

    At some point, of course, you need repetition especially for those that can hit endgame in a few weeks because they rush.

    Again, can't speak for FFXIV- but imho out of mmos I have played, I don't really see there being that much endgame either. WoW's an endless treadmill, but very boring. ESO sort of feels the same at all levels and adds tiny pieces of content at a very slow rate. GW2 is even worse, feels like you're doing the same thing at level 5 as max, and everything is just grinding.

    I just think it's a capability issue- I don't think any MMO is capable of both making enough content to appease those who rush and devour what there is immediately, and the majority of players that have limited time but still want to enjoy the full game.
    (3)

  7. #127
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    They don't want to make the game a treadmill. Even Yoshi said its ok to unsub until you get new content that you think its worth to play.

    Regarding M+ and so on,my two cents as WoW veteran and Cutting Edge raider, they make it a necessary evil due to how gear is distributed through the game(Titanforged) summed with the endless trying to catch Artifact Power that you must farm in order to be competitive. Ok you have content, but at the same time thanks to that you had several guilds later breaking due to burn out with the game.

    As for FFXIV itself, they want you to equip most professions with your character, enjoy social hubs and crafting. Using my personal experience, I'm focusing now on DoL stuff to get money for future Pentameld crafts in the not so far away future.

    Though I agree that some sort of M+ mechanic, with time attack and modifiers like in ARPG for example would be cool, if they rewarded some cool Cosmetics and add a player ranking. You would be able to maintain some sort of competition, use the multiple class mechanics of the game so people can figure out a comp for dungeons and the cosmetics make it non obligatory and add to player achievement.
    (0)

  8. #128
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Can't wait 2 weeks for savage? XD

    The only issue I see is that the ex trials this time around were way too easy.
    (1)

  9. #129
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I honestly prefer this over the seemingly unending artifact/azerite grinds WoW does. I'm fine with being 'done' for a patch and coming back for the next one. I like my grinds to have an end goal in sight, and i detest grinds that follow you for an entire expansion like artifact power.
    (8)

  10. #130
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LilySkye View Post
    no, we dont

    fates has almost no reward at all and they are completely boring
    Sounds like world quests to me- only reward in WoW is from emissaries unless you're severely undergeared (or get insanely lucky RNG- and you still need insane RNG luck to get emissary rewards worth anything). At least FATES don't give you the illusion of an upgrade. WoW has people doing hundreds of WQs a week when there's like a 0.01% chance you'll get an upgrade.
    (9)

Page 13 of 151 FirstFirst ... 3 11 12 13 14 15 23 63 113 ... LastLast

Tags for this Thread