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  1. #71
    Player
    FengZhou's Avatar
    Join Date
    Mar 2017
    Location
    Ontario
    Posts
    18
    Character
    Abyss Shadethorne
    World
    Balmung
    Main Class
    Dancer Lv 80
    I guess it's trendy to post how easy things are still. Not really surprised there. I do not support the 'make it harder' camp either. You got savage, so chill.

    One shot mechanics aren't skillful mechanics, it's cheap mechanics.

    Aside from that, I found the raid as a whole pretty fun.
    (3)

  2. #72
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Thoughts about future Eden fights?
    I’m thinking…

    E5: something unique or at least not a primal
    E6 and E7: Garuda and Ramuh
    E8: another unique thing

    E9 and E10: Ifrit and Shiva
    E11: Griever, to balance the aspects of light and dark, aspects of Sineater and Voidsent, like a demonic winged lion.
    E12: Gaiamecia
    (0)

  3. #73
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I liked the fights (my favorite raid since ARR) because they had fanservice in it but one that makes sense. It also felt much more part of the story. I did not like the music of the last two fight.

    I am also not a fan of one shot mechanics, but seemingly I had good enough groups that we did not have that much problems and on the last fight we had one person that already beat it and that later explained some of the stuff to us. If you understand the few mechanics they are quite easy imo.

    I also liked that you could see the changes our actions did right away.

    (But man does our WoL have bad memory or bad concentration..)
    (1)

  4. #74
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by FengZhou View Post
    I guess it's trendy to post how easy things are still. Not really surprised there. I do not support the 'make it harder' camp either. You got savage, so chill.

    One shot mechanics aren't skillful mechanics, it's cheap mechanics.

    Aside from that, I found the raid as a whole pretty fun.
    yeah, an entire patch done in 1 day is truly great difficulty design. Oh, and it hands out gear like the EX primals, too!

    Should have made this about Titania EX baseline difficulty. Easy enough that PUGs can handle it, hard enough to not be autofarm the moment it drops.
    FFXIV has a major major problem with content being outdated at release already. This was a chance to solve this. They didnt.
    (1)

  5. #75
    Player
    Losara's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 98
    Quote Originally Posted by Niyuka View Post
    yeah, an entire patch done in 1 day is truly great difficulty design. Oh, and it hands out gear like the EX primals, too!

    Should have made this about Titania EX baseline difficulty. Easy enough that PUGs can handle it, hard enough to not be autofarm the moment it drops.
    FFXIV has a major major problem with content being outdated at release already. This was a chance to solve this. They didnt.
    Its not outdated because we need to farm the gear. Normal mode is designed to be cleared in a day however so no problems there.

    Savage is designed to last a lot longer and the 24 man raids are designed to be a step above normal mode 8 man raids in difficulty so the Nier raid is probably what alot of us casuals are looking forward to.
    (1)

  6. #76
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Niyuka View Post

    Should have made this about Titania EX baseline difficulty. Easy enough that PUGs can handle it, hard enough to not be autofarm the moment it drops.
    FFXIV has a major major problem with content being outdated at release already. This was a chance to solve this. They didnt.
    you really overestimate the competency of the casual DF player. there is no way these players would clear this normal-raid at the difficulty of Titania-Ex and they would complain instantly. And being able to be cleared in 1-2 pulls is not outdated or autofarm...its loot is 1 per week so you cant even farm it yet. the DF groups i played with have a hard enough time dealing with the mechanics, we do not want to burden them with extreme or savage mechanics. Just wait for savage...
    (0)

  7. #77
    Player
    Yeul's Avatar
    Join Date
    Nov 2014
    Posts
    44
    Character
    Shin Ayumi
    World
    Exodus
    Main Class
    Ninja Lv 90
    Its normal mode, its supposed to be cleared in a day or too. The fights were very good, the music, omg. Probably the best raid they made so far. Didn't saw any one shot mechanics, but anyway the fights was so well designed. Really wanna see savage.
    (0)

  8. #78
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Adventica6 View Post
    They really need to stop adding 1 shot mechanics to raids with uncoordinated groups, it just doesn't work, 1 shot mechanics were fun in 2010 but not anymore, I like to actually play the game.
    Nah. When the entire party wiped due to Titan's Go Kart mode, we laughed and learned to stay on the other side. I enjoyed learning the mechanics with a blind party and figuring out his grid system. I'll surely remember the fight over just getting by. You are actually playing the game, through trial and error. That in itself is the enjoyment of the earliest game design and within classics. It's what pushes raid progression. For Savage anyways.

    I think if you want smooth sailing you should consider another game that lets you make 100 mistakes with no punishment. It should stay in XIV.
    (4)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #79
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Fights are really good, music is great and story interesting, damn those randos than can't understand easy mechanics thought.

    But, they are litteral trials they are nothing like raids and I kinda find this kind of insulting to pretend otherwise.
    (2)

  10. #80
    Player
    Zelent's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Character
    Zelent Trentadue
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ladon View Post
    I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.

    The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"

    I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.
    I have to agree with you here.
    Each new expansion has gotten worse in regards to the boss locations. I don't mind too much, but it would be nice to have a raid that actually feels like your progressing through a dangerous, yet consistent, environment.
    I felt the Alliance Raids in SB did this fairly well.

    In fact, this aspect is one of the (very few) things that WoW still excels at.
    (2)

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