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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Until/unless you die, I'd generally trust your healer. Especially, oddly enough, the DPS-happy ones. If they're letting your health drop, it's because every point of HP you have left when Bene hits, for instance, is a point of healing wasted. On the other hand, especially in a wall-to-wall pull, the lack of your dps could cost you your life later, when your CDs have run out and not even the strongest Cure II / Lily spam can keep you alive.
    Hmmm yeah while I don't totally agree with this. Your saying that a tanks DPS now in SHB is a make or break weather I die or not, and a healer DPS can help me stay alive at 10% health. Couldn't the healer...I don't know...stop DPSing and...heal me maybe? I don't understand your logic here, sorry.
    (0)

  2. #2
    Player
    Booden's Avatar
    Join Date
    Sep 2015
    Posts
    28
    Character
    Midna Lilywell
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sqwall View Post
    Hmmm yeah while I don't totally agree with this. Your saying that a tanks DPS now in SHB is a make or break weather I die or not, and a healer DPS can help me stay alive at 10% health. Couldn't the healer...I don't know...stop DPSing and...heal me maybe? I don't understand your logic here, sorry.
    Gonna drop this here, although a tank's DPS doesn't make or break a dungeon run (since there are no dps checks), tanks basically have DPS tier aoe rotations now, as a paladin you almost do as much as a bard on aoe pulls, so it's like adding a third dps to the party. The faster a pull die, the less damage you technically take. You don't HAVE to at all, but it helps.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    Hmmm yeah while I don't totally agree with this. Your saying that a tanks DPS now in SHB is a make or break weather I die or not, and a healer DPS can help me stay alive at 10% health. Couldn't the healer...I don't know...stop DPSing and...heal me maybe? I don't understand your logic here, sorry.
    It's neither new nor always the case. If you outgear content, or if the content is quite simply lowly tuned, a healer can sustain the full pull even without tank mitigation. But ultimately, the party's DPS (including yours and the healers) will determine whether you still face all the enemies when your and your healer's CDs run dry, or only a part of them (which then acts as a form of mitigation in itself).

    Think of it as two competing output rates -- your party's and all the enemies'--and their dynamics over the course of the fight. The more efficiently your party can deal your outputs (healing, damage, or mitigation), moreover, the higher your party's rate. Compared to these changes in outputs over time, your starting HP is of very little difference.

    When the fight starts, you deal high damage and have high mitigation, meaning they deal little damage. As the fight progresses--at least until the next set of CDs, which would be well after bonus mitigation has depleted--your party's damage decreases. Meanwhile, your mitigation, likewise, decreases, and the effects any pre-fight HoTs (added rate at start) or shields (added starter HP) would have wear off.

    Once your healer is down to Spells (GCDs) alone, not even a WHM can put out even so much as 800 healing potency per GCD (or, some 320 potency per second). And that... may not be enough to deal with all the incoming damage if no mobs have died yet.
    • Mitigation should be used when damage intake would be highest (i.e. when most efficient). When working with a WHM, this can take on significant interactions.
    • Healing GCDs should be used to provide oGCD weaves or where soon necessary and of greatest strength and/or allowing for the most Ability casts within the fight without any waste, but only where the damage delayed by using those healing GCDs would not have provided more contextually significant mitigation through kills assisted than the earliness of the heals added efficiency through the methods prior methods.
    • Damage should be the anchoring priority; one should only stray from damage when doing so indirectly provides... more damage.
    (1)