Yeah getting ready to drop that Greatsword and go back to my original main in 2.0. It looks amazing, and even has its iconic identity, which may be situational, but its still a very pure rendition.



Yeah getting ready to drop that Greatsword and go back to my original main in 2.0. It looks amazing, and even has its iconic identity, which may be situational, but its still a very pure rendition.


I love using Clemency TBH. I know it's a direct DPS loss no matter how you look at it, but it lines up with requiescat so well with 50% more healing. I have seen clemany hit around 52k crit, and I am not even 80 yet! That to me sounds like a perfect MP saver for heals and allows them to DPS more if they wish. I can help more with clemency and take stress off of healers.
And that brings up another topic on tanks in general. It seems the dungeons are designed for tanks to take WAY more damage from bosses. Seem to be some tank busters integrated into boss fights. The level 75 dungeon is a good example. First boss has Stone fist which hit's for around 30-40k, second boss has one (can't think of word) hit's for around 30k, and final 3 headed boss hit's with Rend that does 50k sometimes.
Correct me if I am wrong but didn't healers get sort of a DPS loss in this expansion, and have to focus more on being healers. As a tank I would love a healer doing DPS, but as a healer I would simply LOVE a tank healing themselves. It seems like tanks want healers to DPS which is fine, but healers don't want tanks to heal themselves which isn't fine...why is that? Is this a pride thing for healers? Because there are some healers that I have actually "dealt with" where I really needed to help them out in keeping me alive.
For me when I run my 70 AST I have all my DPS macroed out so I never have to take my target off the tank or MT. I weave in all my heals and DPS and I actually love healing PLD's since they will use clemency more when they see I'm spamming gravity/lightspeed combo. I welcome it from tanks!
Let's keep these thoughts coming I like seeing how the community reacts to the new tanks.


While I do play on a controller, 4.0 was probably the straw that broke the camels back for that group of players for PLD. Simply just to many skills. It was just to much for a x-cross bar to handle. You really had to get creative with your macro sets to save time when cycling through 3 other people, and even worse with 8 man to throw out intervention. I even went as far as making 2 intervention macros for party member 3 and 4 in and 8 man, same skill just different targets on which healer I wanted to save if needed. When OT you have more forgiveness to target the MT with intervention and I would make a whole new MT x-cross bar and an OT x-cross bar for this reason.

I honestly think they shouldn't have put Cover with the Oath system. They should have just leave it as that. The Oath system is expensive as is... 50 points each skill. Sheltron, Intervention, now Cover.
As a Drk main who is currently leveling PLD as my 2nd lv80 job. I can say that I've seen A LOT of healers not be able (or wanting?) to adjust to the amount of incoming damage when I'm doing larger pulls. It is a fact that there is more incoming damage and we have lost some of the CDs that we previously had and tank have to adjust their CD rotation, but I've also seen healers still not yet adjusting to the amount of dmg we have incoming and still trying to Dps like it is 4.X. Like when I'm down to like 25% hp and I see them casting Holy/Gravity or otherwise attacking rather than casting healing spells. In 4.x I wouldn't have thought about it much but with how much dmg is being done, then if my CDs run out at the wrong time then that HP will be gone fast. It doesn't help when our invulns feel like they have a year long delay that can kill us even tho we pop it and it's on CD (squenix pls T__T). Caused me like 2/3 wipes before I just started using clemency if I drop around 1/2 of my HP to help the healers out. I think everyone just has to get use to the way things are and then there'll be less reliance/use of Clemency.Did they change something about Clemency?
Because it's driving me insane when I heal in dungeons... It seems like there's more Clemency spammers around than before, lol.
And every time that I point it out and tell PLD's that they're not going to die and don't need to use Clemency they're either rude or don't respond or tell me why.
It's honestly very irritating and feels like they don't trust me <_<.
Just because you're bellow 80% hp doesn't mean that you're going to die or that I am sleeping ( btw I have insta heals )...
If they changed Clemency and made it useful for dps somehow then for some reason people refuse to tell me.

I'm loving PLD this expansion. I love the nearly constant mitigation shelltron gives, I love the new rotation and being able to insta-cast while using requiescat, I love that we have both a physical aoe rotation and a magical aoe rotation. The only thing I'm afraid of is the incoming nerfs. We always get nerfed post expansion. I just hope it's minor.


Yes PLD for me this expansion feels the most "right" as far as legacy job style, and feel of the rotation. Everything just...fits. I got play a little on my WAR and I can still say, it's still one of the best tanks. Albeit WAR reminded me MORE of FFXI warrior job in that it was chaotic and just insane damage, while still holding hate.
However, I did get to play on my DRK also and I don't agree with some of the hate it has been getting, but i'm not 80 yet on that job so maybe i'll see as to why it has received so much hate.
Only did the rotation on GNB to figure out if I like it, and I can say GNB is going to be what DRK was for me during HW. Sort of like a pick up job and won't get into it til later in the expansions life. Probably around 5.3 and start to love the class and wonder why I didn't play sooner.


Idk I don't like Atonement. It feels weird to use 3 disconnected GCDs back to back, 3 times in a row. For Requiescat and Holy Spirit it was fine but Atonement feels weird to me. Too spammy
It just feels like there's a pattern where SE demonstrates job growth by letting you repeat a strong attack multiple times in a row, like DRK's a delirium or WAR spamming fell cleaves. It's just meh to me. Feels repetitive.
You're thinking about this too hard. Clemency is an incredible powerful tool, and when combined with req. the PLD becomes virtually invincible. To like, pride yourself on not using it is just putting yourself as a disadvantage as a PLD.I personally avoid using clemency where possible, unless healer is really struggling with a big pull and I miss time a CD, and like ~15% hp and healer is spamming heals, or it's prog and healers are down, there is genuinely no other reason to use clemency and hp penalty on spirits within (stipulation does not belong on a tank), isn't really a reason.
Personally it feels disingenuous to the healers, who are there to heal and in harder content it can screw with their planned healing. Remember if you do die it's just a game go back to the start or get a raise, just let the healers to their thing and worry about doing dmg, longer you waste using clemency the more damage you take overall because you're not doing damage.
For me personally, unless I'm doing super high level content (ex/savage) or trying to meet strict DPS checks in other content, I use Clemency pretty regularly. I like staying near full health, it feels good, and allows me to play comfortably. And also, something you said really kinda bothered me: "Just let the healers do their thing and worry about doing dmg"....no....doing DPS for the sake of big numbers will always be secondary for a Tank. Tanks should first and foremost be worried about holding aggro and staying alive.
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