It's still an aoe spam fest.i used to grind efts in ff14 that took around a min to kill for 350 xp. It took a few months to get my first 50. everyone complained and now you can get 50 over night if you want. I dont think the xp was really that bad, what made it bad was the honorably slow pop rate.
the 10 lvl cap for xp is what made the battles so fast. no one wants to kill something harder if there's no extra xp for it. they have adjusted the stats to make mobs harder at lower lvls which is a good start. The problem is, is that if you throw 8 people at a mob that you could probably solo of course its gonna die fast. Se compensated for this by adding links. It turned into an aoe spam fest. I haven't xp's since 1.20 but id think its more dynamic now with more 1 on 1 combat and less aoe.
I think SE just needs to increase XP gain from harder mobs.
Make is where a group of 8 killing mobs that take 2ish min to kill give more XP/HR then chaining a bunch of weak things.
Will allow people to actually do combos, and when they reintroduce Battle Regiments it will give a reason to do it. Skill chain + Magic Burst was a great thing in XI... ToaU sorta killed off the SC+MB and everything became a spam fest.
It is the norm in mmos now days for a mob at your level to die in a few hits it seems... but at least for me that is absurd the game makes it impossible to fail and hands things to you on a platter more or less. There is simply nothing fun about killing every non-boss mob in 3-10secs.
Really I think the issue stems from 2 main issues. The Solo player aspect of things and everyone wanting action games instead of rpgs. No way to balance for group and solo play unless they really tweak XP rates. Something that is balanced for group would take way too long for a solo person, something for a solo person would just drop dead in a group. And it is very obvious the majority of mmo players do not want complex/difficult battles where everyone works togethers... there is alot of screaming on the forums about everything being easy mode.... but there is no way to make a hard 8sec fight, that is simply impossible.
As 18GLD, I can kill level 20 monsters with my "combo" attack in almost one swipe. They are to easy. However 21 i'm barely standanding after a long and obscenely difficult fight, where there's a lot of *wif* going on.
I think once people start partying more, SE will be able to make adjustments easier. As of now, almost no one uses the party flag system on my server.
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I'm right with you! ^.^From the very beginning, with Tanaka's old, ridiculous, and amorphous leve battle system, I've been writing and hoping for considerably longer fights across the board. Back then, in party, my mage would not even manage to cast one spell successfully on most of the mobs, before they were dead, and my MRD would sometimes not manage to plant one blow. Since then, the tempo of the fighting in this game has been unsatisfactorily fast to me, and more importantly, the feel of the fighting, quite perfunctory.
I also happen to think (and this is a minority opinion, apparently) that leveling is currently way too fast. I have expressed this continuously in several threads, quite a few started by me, through the last year. And no, I don't want the choice to be ours, and I don't want a mixture, unless it is of challenging and hard. Does anyone remember the "tough" feel from mobs that rated thus in XI? Which party looked for "decent challenge", or for "even match"?
someone should make a poll asking if the leveling is too fast![]()
Last edited by Rokien; 01-06-2012 at 03:55 AM.
I'd prefer longer fight than now (< 10s) but not too much. I'm not saying that FFXI's style would be right for XIV, but probably fight long 1m or 1,5m would be better to plan strategies between party members and to gain skill.
After 1.20 I had the sensation that our PGs have been strengthened but it's not been the same for mobs...
I would like a healthy mix of long short and mid battles. Long battles should be for epic bosses like Omega or Knights of the round, the kind of fights you need to form an alliance for. That would blow my mind on top of the small fights I've already participated in.
You got a yes from me... I constantly hear of small friend-groups fighting NM in XI for hours on end... now I'm not saying every mob should be PW, but that just sounds... romantic.
yes, i want to see much longer fights at least like in ffxi where there was time and reason for spells like despell and slow ..removing buffs and stuff. all things that make you feel like your playing a mmo like final fantasy.
in other mmo's where speed is key just like it is now in ffxiv, you basically are fighting the same mobs with different graphics. every mob in every zone you fight basically the same, yeah range and mele or magic w/e but you just smash and kill and done. nothing matters really in what you do it's always the same fights outside of bosses and nm's. this should not be, it should be like in ffxi, magical weapons in moon (if any remember them) imps in caedarva, multiple types of mob types and all diff to kill. i like in stronghold the mage types that you need to silence...more of that. and more longer fights so that they matter. even crab fights back when game launched with 15players took longer to kill then it does with 1 person now. it's just stupid.
Those crabs were fun times O.o;
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