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  1. #1
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Poppet View Post
    Even with Stormblood being so-so story wise it was still balanced amazingly well. The story and everything was done so well this expansion but job balance was a second thought.

    EGI person, MNK, AST and BRD got absolutely butchered despite them being the best they ever were in Stormblood. It's kind of insulting what they did to them. The hate for their reworks is pretty justified.
    It's a bit early to call balance we don't even have a savage yet. Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    (0)

  2. #2
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MrSmiley View Post
    It's a bit early to call balance we don't even have a savage yet. Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    It's more clunky and flawed gameplay than numbers. Even SB MCH was meta viable. Just not fun to play. However, bad numbers do contribute to all 4.

    Without providing feedback that won't change. And they'll stay like SB MCH did for a whole expansion without it. Hopefully not with it too.

    Quote Originally Posted by reyre View Post
    OK i dont know about the other jobs but Stormblood Mnk was definitely not the best it ever was, in fact it was, till that expansion, the worst iteration of MNK by far the "best" MNK was in HW, since then the job is¿ mediocre at best, the middle ground in all the worse ways, being a mediocre DPS and a Mediocre support, all that compounded by FC being hidden behind RNG and party composition (which is still a problem), Tackle mastery was a joke and the riddle system was incredibly useless (until 4.2 with RoW), the slow down of RoF always felt off, although it had its uses besides being an incredible buff. Overall MNK in SB was mediocre at best in ShB is still mediocre with even less to do.
    Also TK is fucking useless. Tk rotation was annoying but at least it made use of TK. Do i want it back? no. Is it better than what we have now ? Saddly yes.
    MNK at start of SB was bad and you're right. After it got PB and RoW changes it became the best it had ever been. Every single part of MNK's kit had meaning. The previously useless Tornado Kick was suddenly a huge boost to your damage and not a dps loss button. Building GL was no longer a problem area at any point of a fight.

    I know a lot of people didn't like RoF, but its purpose is for you weave all your ogcds under it. By doing so you won't clip and lose damage. Having too much SkS wasn't nearly a problem anymore. Despite is being undesirable by a lot of MNKs it made the job better. Now it serves no purpose and it's clearly worse now.

    Having dps loss buttons in MNK's current kit and server tick Anatman fishing isn't exactly what I'd consider a success story. When it didn't have any of that nonsense just three weeks ago. It's still suffering it's biggest SB problem. Being more punishing than SAM for less damage.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,861
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MrSmiley View Post
    Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    Not... by the end of SB. Not remotely. At worst, SAM just remained a bit undertuned relative to BLM and MNK and RDM needed their raid buffs opened up (at very faint pDPS cost).
    (0)