Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 118
  1. #21
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Even with Stormblood being so-so story wise it was still balanced amazingly well. The story and everything was done so well this expansion but job balance was a second thought.

    EGI person, MNK, AST and BRD got absolutely butchered despite them being the best they ever were in Stormblood. It's kind of insulting what they did to them. The hate for their reworks is pretty justified.
    (6)

  2. #22
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    180
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    If we do not post in the Official Forums, how do we communicate appropriately with the Devs? How do we voice our discontentment about the changes to jobs, who quite a few have mained for years only to have its gameplay or identity altered for newcomers, and tell Devs this is the wrong path to take? The only reason I see people complain instead of giving suggestions is because it feels like we (players/community) aren't being listened to when it comes to making those changes. Can you look at MNK, AST and SCH threads and tell me the Devs had a good idea what the community wanted for these jobs, despite many actually giving out suggestions before? People will not take the time to put out well-written suggestions if they're simply going to be ignored anyway. That is wasted time and effort.

    Players love the game (if they hated it, they wouldn't spend 20$ every month at minimum). They want this game to be the best experience it can be. I've seen those on this forum willing to engage with the Devs in discussion about what changes would be good, but get nothing but white noise in return unless it's during FanFests or interviews. I'm not saying they should be on forums 100%, but please at least leave us some acknowledgement that you're reading what we put out.

    I do not see hate in those threads, I simply see anger. If there's such anger at changes inside a video game, it's that people were invested and attached.
    (1)
    Last edited by Xieldras; 07-12-2019 at 12:58 PM.

  3. #23
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Poppet View Post
    Even with Stormblood being so-so story wise it was still balanced amazingly well. The story and everything was done so well this expansion but job balance was a second thought.

    EGI person, MNK, AST and BRD got absolutely butchered despite them being the best they ever were in Stormblood. It's kind of insulting what they did to them. The hate for their reworks is pretty justified.
    It's a bit early to call balance we don't even have a savage yet. Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    (0)

  4. #24
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Poppet View Post
    Even with Stormblood being so-so story wise it was still balanced amazingly well. The story and everything was done so well this expansion but job balance was a second thought.

    EGI person, MNK, AST and BRD got absolutely butchered despite them being the best they ever were in Stormblood. It's kind of insulting what they did to them. The hate for their reworks is pretty justified.
    OK i dont know about the other jobs but Stormblood Mnk was definitely not the best it ever was, in fact it was, till that expansion, the worst iteration of MNK by far the "best" MNK was in HW, since then the job is¿ mediocre at best, the middle ground in all the worse ways, being a mediocre DPS and a Mediocre support, all that compounded by FC being hidden behind RNG and party composition (which is still a problem), Tackle mastery was a joke and the riddle system was incredibly useless (until 4.2 with RoW), the slow down of RoF always felt off, although it had its uses besides being an incredible buff. Overall MNK in SB was mediocre at best in ShB is still mediocre with even less to do.
    Also TK is fucking useless. Tk rotation was annoying but at least it made use of TK. Do i want it back? no. Is it better than what we have now ? Saddly yes.
    (0)

  5. #25
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Drayos View Post
    Is there anyone who’s actually enjoying their job?? I seeing a lot of negativity on almost every job the game offers currently,
    remember, the one who hate it become very active in forum to spread the negativity.

    while the majority who enjoy it stay in the game thus you heard nothing in the forum.
    (0)

  6. #26
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MrSmiley View Post
    It's a bit early to call balance we don't even have a savage yet. Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    It's more clunky and flawed gameplay than numbers. Even SB MCH was meta viable. Just not fun to play. However, bad numbers do contribute to all 4.

    Without providing feedback that won't change. And they'll stay like SB MCH did for a whole expansion without it. Hopefully not with it too.

    Quote Originally Posted by reyre View Post
    OK i dont know about the other jobs but Stormblood Mnk was definitely not the best it ever was, in fact it was, till that expansion, the worst iteration of MNK by far the "best" MNK was in HW, since then the job is¿ mediocre at best, the middle ground in all the worse ways, being a mediocre DPS and a Mediocre support, all that compounded by FC being hidden behind RNG and party composition (which is still a problem), Tackle mastery was a joke and the riddle system was incredibly useless (until 4.2 with RoW), the slow down of RoF always felt off, although it had its uses besides being an incredible buff. Overall MNK in SB was mediocre at best in ShB is still mediocre with even less to do.
    Also TK is fucking useless. Tk rotation was annoying but at least it made use of TK. Do i want it back? no. Is it better than what we have now ? Saddly yes.
    MNK at start of SB was bad and you're right. After it got PB and RoW changes it became the best it had ever been. Every single part of MNK's kit had meaning. The previously useless Tornado Kick was suddenly a huge boost to your damage and not a dps loss button. Building GL was no longer a problem area at any point of a fight.

    I know a lot of people didn't like RoF, but its purpose is for you weave all your ogcds under it. By doing so you won't clip and lose damage. Having too much SkS wasn't nearly a problem anymore. Despite is being undesirable by a lot of MNKs it made the job better. Now it serves no purpose and it's clearly worse now.

    Having dps loss buttons in MNK's current kit and server tick Anatman fishing isn't exactly what I'd consider a success story. When it didn't have any of that nonsense just three weeks ago. It's still suffering it's biggest SB problem. Being more punishing than SAM for less damage.
    (1)

  7. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MrSmiley View Post
    Also stormblood suffered a VERY polarizing meta group vs other groups that held a massive dps and kill time difference based on class selection alone.
    Not... by the end of SB. Not remotely. At worst, SAM just remained a bit undertuned relative to BLM and MNK and RDM needed their raid buffs opened up (at very faint pDPS cost).
    (0)

  8. #28
    Player
    KohakuTribal's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kohaku Tribal
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Gallus View Post
    SAM - Apparently plays well but has mediocre numbers. People are generally happy but would like slightly better damage.

    MNK - Good numbers but plays strange. People aren't very happy.

    NIN - Average numbers but good raid contribution like always. Apparently complicated. I think people are generally pleased with it.

    DRG - Very good numbers (possibly too good), flows well, good raid contribution. People are very happy with it.

    BRD
    - Apparently plays well but a good chunk of people are displeased with most of the removal of their support kit. Mixed feelings here. Some are happy, some are not.

    MCH - Plays well. Very straightforward from what I've heard. Good numbers. People are happy.

    RDM - Plays well. Has a few mana issues though. Other than that people aren't complaining much about it. Hasn't changed much since SB. People are generally happy with it.

    BLM - Extremely good numbers. Lots of QoL changes. Better mobility, downtimes aren't a problem anymore with this class. People are very happy with it.

    DNC - No idea. All I've heard is that the class is easy and relatively fun. I'd say most are content with it.

    SMN -https://media.giphy.com/media/WtCcLH...ggxH/giphy.gif
    From what I've seen this is about right, though I dunno how to interpret the SMN gif.

    MCH seem happy with the changes and DPS, but from what I've seen latency is still a big issue if not worse than before. A lot of oGCDs and clipping. I haven't played MCH in ages though.

    RDM definitely has mana issues. Even using Lucid perfectly on CD, you have a good chance to run out of mana in a drawn out fight. Red Mage is no longer Rez Mage. I used to love picking people up and saving the Healers their Swiftcasts. But not anymore. I don't wanna sacrifice my DPS just to pick up that DPS who has died 3 times already. No I only rez healers. I think RDM being in the middle of that earlier graphic is pretty apt. "Meh." Like SE didn't mess up the class, but they didn't really add anything exciting either.

    DNC is easy and fun, but people are pretty heated about where its DPS is at right now. Too little? Just right? HOW MUCH? WHO HAS THE MATH??!
    I've played it to 80, and I think it could do with some adjustments. It's fun and fast when you hit your burst windows, but slow between them because resource generation is so RNG that you can spend the whole time trying to build Feathers and Esprit.
    (1)

  9. #29
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Not... by the end of SB. Not remotely. At worst, SAM just remained a bit undertuned relative to BLM and MNK and RDM needed their raid buffs opened up (at very faint pDPS cost).
    Well eh it did in a way.

    Dragoon+bard become a required combo.

    Ninja was mandatory pretty much.

    That locks down 3 dps spots instantly.

    Then WHM was not meta, dark knight wasn’t meta..
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drayos View Post
    Well eh it did in a way.

    Dragoon+bard become a required combo.

    Ninja was mandatory pretty much.

    That locks down 3 dps spots instantly.

    Then WHM was not meta, dark knight wasn’t meta..
    BRD provided top-tier tDPS regardless of DRG's presence. The issue was that you needed both BRD and MCH to get top-tier tDPS out of DRG. Even then, MNK in all physical comp could already outperform its tDPS, as could SMN with even just a BLM. By the end, NIN had the lowest tDPS of any meta job.

    I'm not saying I liked that it felt like we were playing comps more than it felt like we were playing jobs, especially since the gameplay would be basically unchanged between them, despite the numeric codependence, but it wasn't nearly so bad as people make it out to be.
    (1)
    Last edited by Shurrikhan; 07-12-2019 at 03:28 PM.

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast