Defintelly agree with this. Its a game. People take it way to seriously
Defintelly agree with this. Its a game. People take it way to seriously
Yeah it's only a game. A game where teamwork is paramount. A game where communication and coordination is expected among players, because shock horror it is an MMO. A game where people who have limited time to begin with don't want to wipe 4 times to the same thing, wasting said time. A game where the playerbase is so coddled that you can't even offer constructive criticism without them crying to Uncle Yoshi and getting you banned for toxicity and ruining their immersion.


When I came from from GW2 - where I never played a dungeon and could care about myself - I had something I called "dungeon anxiety".
The tank's version of that is called "tanxiety". Not sure what the expections from the community were, I opened my heart in this thread. Ingame then actually, all people were nice and patient! And I found myself in the middle of both sides:
* I am in a random group, and the others can expect me to be a viable part
* I am in a random group, and the others should expect me to be new and I want to play the game as an adventurer and see it myself
That is like me playing Tomb Raider II back in 1997 and die 500x due to the traps the designers put in for us as players to offer a challenge and the reason to play Tomb Raider over Tetris - or reading the strategy guide first and pull the spice out of the game because I know the traps already.
I made small notes for every dungeon I ran in Heavensward on a college notepad next to my screen because I was Scholar and your lives were dependent on me. Going blindly in and we all wipe is different than a DPS or a tank that I can swiftcast-revive - thanks to being prepared and not dead with the newbies, kissing the foor. I do not regret it as I still died because reading a few bulletin points is different from actually playing. But with me being a bit more prepared as healer, saved our lives often.
As healer I can trust you: I like to heal and revive you guys. I want to be the helping hand that pulls you trough the dungeon with team spirit and a good mood. If a run is smooth or difficult, I take both. When you die in Snowcloak because you forget to hide behind the icicles I am the one that raises you - as both Scholar or as Red Mage (* yes, it's a dungeon where I can't do that due to level restrictions, but you get the point). My first Som Al dungeon run had a newbie healer dying and I took over healing as Red Mage - no mad beef from anyone.
The only thing I'd like to know who is new so I can watch you more closely. The only thing I know that is when someone gets the achievment upon entering the boss room. And when you are more or less grateful for it, and not acting like "Herp derp, drag me trough".
But else, I we are a team, we are in the same boat, and this awful attitude of "Let them die cuz they did a misstake" or even kickvotes after the first fail we faced towards newbies gets me angry.
Sincerely,
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Last edited by MrKusakabe; 07-11-2019 at 05:54 AM.

Couple of thoughts, right now at 80 I love seeing the new to an instance message as that means more tomes as I'm gearing up other jobs. I'm sure most others feel the same way.
Some of what you say though in someways seems as selfish as the people you are complaining about.
You: " I want to run the dungeon blind, I don't want pointers, etc." This means the others get to deal with wipes, rezzes etc. It seems you are saying your desires are more important than the others desire to have a smooth run. I'm not saying you are wrong to want this, but it seems others are equally justified in not wanting to deal with that type of a run.
That said: I and my friends never have an issue with new players, in fact we will ask before bosses if they want basic strats, if they said we want to go in blind I'd be okay with that as well. But you have to understand depending on your jobs, you going in blind could mean a wipe(s), which means adding another 5 mins for each one to the time of the dungeon. Luckily in dungeons there are very few miss a mechanic and party wipes type scenarios. It usually just means more rezzing, more healing. Though the tank or healer dying can often lead to a wipe...
I've never run into anyone being hostile or mad about this type of thing in any DF I've been in. In fact folks are often nice to new tanks, as in previous expansions tanks were always in need so getting new tanks into the mix was a good thing.
PF as others have said sounds perfect for you, you can post blind run, no experience etc. Fill the group with exactly the type of folks you are wanting to adventure with. Joining a FC is also something you might want to try, we will do full FC groups for those that are new, need to clear content etc.


As you said, its a MMO. Its a time consumming type of game. If you don't have time to play it its your own fault. The dungeon have 90 min timer, if you don't have at least half this time you shoudl reconsider tagging along.Yeah it's only a game. A game where teamwork is paramount. A game where communication and coordination is expected among players, because shock horror it is an MMO. A game where people who have limited time to begin with don't want to wipe 4 times to the same thing, wasting said time. A game where the playerbase is so coddled that you can't even offer constructive criticism without them crying to Uncle Yoshi and getting you banned for toxicity and ruining their immersion.
If you have to constantly vote abandon on old content you get for example via roulettes because people lack basic game skills, we have a very big problem.
This entire mentality of "i don't need to learn to play, others will carry me, and if they criticize me i will report and get them banned" needs to end.
This is a life of a tank.So I started playing this game about 6 months ago with my fiance. Neither of us knew much of anything about it and that was a huge part of why I was so excited to play it.
But now, the expectation that you're supposed to look up and know everything about a dungeon before doing it is literally ruining it for me. I understand being frustrated when someone doesn't know the mechanics, trust me. But getting pissed off at someone for not knowing when it's their first time going through is so stupid.
Literally my fiance feels like they CAN'T tank a dungeon without memorizing the mechanics completely before going through because they know people who've done it before will get pissed off and yell at them for it.
I absolutely hate this bullshit. Let people learn as they go. You shouldn't have to research things before doing them.
You are signing for a team leader job, you have to know everything and every time.
Really dont have to tell anyone, a message pops up and tells *everyone for you*
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