If a large part of why he's making it so that mages can't cast their best spells while moving is due to PvP, he should increase the size of Lalafell as well after noting their advantages in the PvP environment. >_>
If a large part of why he's making it so that mages can't cast their best spells while moving is due to PvP, he should increase the size of Lalafell as well after noting their advantages in the PvP environment. >_>
I don't understand why healing magic or buffing spells cannot be cast while moving. Having played a BLM in FFXI for nearly a decade and being familiar with general MMO mechanics, I can understand why Yoshida-san would feel that damage and debuff spells should not be castable while moving. However, I feel like this will -drastically- hurt roaming parties, which are sort of the established standard in FFXIV right now, and will also drastically hurt heavily positioning-based boss battles, which are a major element of game design, and I do not understand why all non-harmful magic can't simply be added to the "can cast while moving" list. If this is actually the plan, a clarification would be nice!
7UP!
This lalachubby is disappoint
As a healer, I feel this is going to make Moogle battle and strongholds ENORMOUSLY terrible.
And it's only going to get worse when the PvP/PvE "balancing" really starts to kick off.....
http://www.onslaughtls.com
Andi in vent: "Oh, this bitch is going down."
"Also, i'd love seeing what Yoshida consider "party play"...because AFAIK FFXIV had much better party play than it does now before him taking over. We had the 15-ppl NMs, behests that were always crowded, leves that were often done in PT...seems like he assume party play as something where you are forced to do in party and cannot even atempt solo (like all trash content added by him like raids and primals), while IMO party play content = content that you are expected to do in party, even though it can be atempted solo or in very small groups.
Just look at Dynamis and BCNMs...you always could enter there solo, even though they are expected to be done in party. I so wish Yoshida played FFXI instead of Skyrim...he would be able to see all his "innovative" ideas already working...and maybe decide being more creative then."
Now feel free to click on my username, search my posts and read them...you will be plenty of feedback posts from there too. Also, I have the right to not like the way the game is going.
Last edited by Lienn; 01-05-2012 at 04:56 PM. Reason: putting italic
Every time Lienn opens its mouth I just feel the bile rise from the deepest regions of my insides as I try to fathom how someone can misinterpret information so poorly.
On topic: The mechanics chat on why they are adding the movement interruption was a good read and I agree that it will probably be better in the long run as they implement more spells for us to utilize. The part about being able to tell range and AOE from the spell animation and color sounds pretty cool and I'd like to see that in action.
^--- this is feedback.
I hope Yoshi-P has more of a game plan than "No movement while casting"... maybe something to alleviate it, but that's a really far stretch. I guess his approach is "Good positioning for party members", like in Ifrit Battle.
I don't think it's a great concept for playing on an open field.
Last edited by Macha; 01-05-2012 at 05:00 PM. Reason: whoops. didn't finish my thought.
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