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  1. #421
    Player
    Zezil's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Zezil Debaron
    World
    Masamune
    Main Class
    Lancer Lv 50
    ... don't do it plz. but i request you make new action when runing and cast magic that look cool 'A'b cancel spell we can use tactic to stop it. but.. got overhate by mog... and can't run cast = dead trap!! so if you need this game that can look like action game or team play like monhunt or game multi player for team work. your should make healer can runing around to do his work in nightmare battle that your make.. orz
    (1)

  2. #422
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    I totally agree with Yoshi about the actual unbalance between melee classes and mages, and I cheered up when saw this: "(We are also planning to add a lot of spells to the currently existing classes at the time of 2.0.)". Some more spells won't waste the game! Good luck with your job!
    ...
    I can't wait!!!
    (4)

  3. #423
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In other words, Yoshi-P, you want the game to be fundamentally like any other mmo. I understand this from a business sense. You guys have to make FFXIV successful. But this is not what I want.

    I've been here this long, I'll give the changes a fair shake, but I don't see myself sticking around past 2.0.
    (8)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  4. #424
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Yoshi-P, thank you for providing such a detailed explanation for the plan to make movement cancel casting. And thank you also to whoever provided the English translation.

    I was initially against the change, but this explanation makes sense, especially now that I understand how casting classes fit into the overall vision for the XIV battle system. An important point is that movement will immediately cancel casting, so you'll be able to start casting another spell as soon as you stop moving (rather than having a downtime "penalty" like in FFXI, where you had to either sit down or wait for the casting bar to fill up, completing the failed cast). Also, I like the idea of including some weaker "instant cast" spells. That should make things more interesting.

    Careful consideration should be given to how long healers have to remain stationary, however. If they have to sit still for too long, it may make curing roaming parties more of a chore than it should be.

    With that said, I feel much better now about the upcoming changes to spellcasting, and I look forward to the day when the new system is fully implemented. Thanks again for taking the time to explain all this.
    (5)
    Last edited by Rane; 01-05-2012 at 01:38 PM.

  5. #425
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I'm glad he didn't listen to everyone on the forums for once. I know we all have our opinions and preferences but he made a good decision. He is thinking ahead and if you don't agree with what he said, you don't want balance in a game.
    (6)

  6. #426
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yoshi-P, you the boss!
    (6)

  7. #427
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Bayohne View Post
    Greetings, everyone. Sorry for the delay getting this to you all, but here are Yoshida's comments regarding canceling casting by moving.
    Ok, I understand the cancel casting while moving thingy. Still, I do not totally approve of it. However, an easy compromise would be to allow mages to walk while casting. It would allow mages to re-position themselves slightly on the battlefield and it is much slower than running, a monster would still catch up while under the weight effect (same for PvP).
    (7)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #428
    Player

    Join Date
    Jul 2011
    Posts
    77
    Quote Originally Posted by ApplePie View Post
    No thanks. I don't want to be a mage in pvp if it means like every other game that I'll be instantly stun locked because of character delay and dow being OP -> instantly killed. I bet one ARC barrage would kill a BLM with his specs.
    I'm disappointed in yoshi yet again. This guy doesn't know how to balance anything he's giving mages way too many weaknesses first there's running out of mp because surprise surprise your spells cost 1/6 of your mana pool, then you can't cast anything while getting hit, and then you can't cast while moving. so when can I cast? when the other team is full of 10 year olds who don't know how to play? An archer would kill you in one barrage or combo with your measly 2k hp and if he doesn't you still wouldn't be able to cast due to getting interrupted from his ranged attacks. BLM in this game is going to be the LOL XI summoner in PvP. What happens when a lancer gets in range? you can never get away you both move at the same speed and their auto attack will still ping you as flee unable to cast because you cant cast while running and you can't stop because you can't cast while getting hit. Meanwhile melee have just one weakness; getting into range.

    Edit: I forgot to mention lowest hp of all classes so we're sitting at a 4 weakness to 1 ratio.
    Edit2: Also low HP scales as a weakness if one player can kill you fast two players beating on you would be even faster and three would be light speed and so forth.
    (10)
    Last edited by Anon; 01-06-2012 at 01:30 AM.

  9. #429
    Player

    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    33
    Quote Originally Posted by Jinrya-Geki View Post
    PvP is just gonna lead to everyone calling a class cheap and be nerfed.

    Black Mage will get a big nerf, calling it right now.

    "Wahhhh this black mage just hits me with Blizzara, to hit me with gravity."

    "BLack Mage's combos are too powerful and almost kill me in one combo, nerf it."

    I hate pvp, I will never do it/use it. But there will be lots of people who will complain and ask for jobs to be nerfed. it always happens. Frankly, I am tired of that bull shit. If this could be done it needs to be done like this: make pvp zones change the playstyle, like movement canceling, like an instance.

    Soloing, I don't see a problem with how it is now. It's strategy and timing with a hint of luck (possible resists)
    I could not agree with you more.
    (7)

  10. #430
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    PvP is just gonna lead to everyone calling a class cheap and be nerfed.

    Black Mage will get a big nerf, calling it right now.

    "Wahhhh this black mage just hits me with Blizzara, to hit me with gravity."

    "BLack Mage's combos are too powerful and almost kill me in one combo, nerf it."

    I hate pvp, I will never do it/use it. But there will be lots of people who will complain and ask for jobs to be nerfed. it always happens. Frankly, I am tired of that bull shit. If this could be done it needs to be done like this: make pvp zones change the playstyle, like movement canceling, like an instance.

    Soloing, I don't see a problem with how it is now. It's strategy and timing with a hint of luck (possible resists)
    This, with all due respect to Yoshi for the long post, this will occur, and is still why I would like the ability to at least have some movement while casting. When playing Spiritmaster in Aion, I was always focus burned by the other team in Dredgion and there is nothing that can be done to survive it, even with Clerics cure bombing. When you are systematically the first target upon conflict, enjoy watching the event from a dead person point of view.

    <sarcasm>Oh, if I hide behind a tree, will my name no longer display so I can hide better?</sarcasm>
    (7)
    Last edited by ArtEmisPalmecia; 01-05-2012 at 04:33 PM.

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