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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is by far the most uninspired, asinine and archaic concept for mage combat I have ever seen. It is this kind of ridiculous glass cannon design that leads to offensive mages being forced out of party combat. This is also the mentality that leads to Mages being repeatedly nerfed because they can sleep-nuke their way through anything. This is also the same archaic idea that lead to Black Mages and Summoners in FFXI having to party only in groups of nothing but their own class. By forcing mages to stand still at all times, battle will have to be less involved and require significantly fewer tactical movements. Fights like Ifrit will have to be reworked from the ground up just to account for the fact that healing and nuking will become next to impossible.

    There is no Excuse for sacrificing good gameplay in 90% of a games content just to satiate people who Like PvP. There are plenty of other way of getting around mages range advantage than forcing them to stand still all the time. What this actually does in PvP is make Mages even larger targets than they already were. Easy kills because they can no longer fight back. There is nothing fun about only being able to cheap shot people who dont see you coming.

    How about Archers? If Mages aren't aloud to move because they have to much of a range advantage, how are you gonna stop Archers from simply run and gunning everyone they see? Do they intend to double the animation lock times? Or is it only mage's who aren't aloud to have tactical combat?

    If you are concerned about mages having a run and gun advantage, dont stop them from moving. Let the players stop them from moving. Ranged Weapons with Heavy or Stun ought to do the trick. How about trap skills or magic nullifying abilities?

    If you are concerned about mages never being interrupted, make hitting them cause interruption or cause induction setback. Don't make it so everyone in the party has to stop moving so the healer can drop a cure. How are you supposed to run Darkhold? It was the devs own awful design to make it so you had to run through the whole place instead of fight. What are we supposed to do now? Walk through?

    This may well be the crown jewel of the awful design decisions that have been undermining every good concept this dev team has incorporated. It's like constantly moving one step forward, one step back. This dev team needs to start recognizing when things are fixed and stop trying to fix things that were never broken. Right now, the combat is perfectly well balanced between nearly every class. Most of the high level content is at just the right level of difficulty(despite the awful drop rates). This change is completely unnecessary and a giant step backwards for Mages everywhere. Yoshida needs to get it out of his head that Mages need to be back line, watch the fight, glass cannon jobs. Mages should play as active a role as any other class in the game. Forcing them to stand still makes that impossible.
    (13)

  2. #2
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    Join Date
    Dec 2011
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    45
    eliminate spell cast while moving and no tactics remain.
    (1)

    to be or not to be: sqrt( 4 b ^2 )

  3. #3
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fey View Post
    eliminate spell cast while moving and no tactics remain.
    If you are in a group as a mage, you shouldn't have or get hate to begin with or you are a bad mage.

    That's the tactic. Enmity control. Only time you should have to run is when an eruption is underneath you during Ifrit. In the moogle fight, you should position yourself better if you can't heal the person that needs to be healed or run with that person.

    Tactics are going to change because the grand scheme of the mage we have now will change. You just won't be able to run and cast. Which looks stupid since you aren't doing any kind of focusing whatsoever on your hand like you are stationary.
    (4)

  4. #4
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    Dec 2011
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    Quote Originally Posted by DeadRiser View Post
    If you are in a group as a mage, you shouldn't have or get hate to begin with or you are a bad mage.

    That's the tactic. Enmity control. Only time you should have to run is when an eruption is underneath you during Ifrit. In the moogle fight, you should position yourself better if you can't heal the person that needs to be healed or run with that person.

    Tactics are going to change because the grand scheme of the mage we have now will change. You just won't be able to run and cast. Which looks stupid since you aren't doing any kind of focusing whatsoever on your hand like you are stationary.
    i play solo. tactic is moving out of range flanking, forcing AI to reposition or break off. using terrain. avoiding backing into corners or aggressive MOBs. adds variation.
    (1)

  5. #5
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yoshida should talk more about PvP. If the battle mechanics will be shared between the two, and they have to balance both PvP and PvE simultaneously, it's going to be retarded. XI already did better what most MMO's are still struggling with.
    (7)

  6. #6
    Player
    AdvancedWind's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Just got one little thing to say:


    Wait till this gets implemented. Speed Run Dzemael Darkhold. Good luck.
    (2)

  7. #7
    Player
    Phe's Avatar
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    Mar 2011
    Location
    Gridania
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    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    i'm getting a headache over this because it's just so dumb.

    PvP was the only argument in yoshi's post that actually counts.
    interrupting spellcasting BEFORE implementing PvP is just not right lol

    and somehow i think i'm the only one that thought of a compromise,
    that goes along with all of Yoshi's arguments - including PvP:

    [SIZE="6"]walking mode while casting[/SIZE]
    (5)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  8. #8
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Phe View Post
    i'm getting a headache over this because it's just so dumb.

    PvP was the only argument in yoshi's post that actually counts.
    interrupting spellcasting BEFORE implementing PvP is just not right lol

    and somehow i think i'm the only one that thought of a compromise,
    that goes along with all of Yoshi's arguments - including PvP:

    [SIZE="6"]walking mode while casting[/SIZE]
    Or simple make cast time longer while moving. If a spell has 3 sec casting time standing, then have 4.5 sec if running.
    (2)

  9. #9
    Player
    Phe's Avatar
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    Mar 2011
    Location
    Gridania
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    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lienn View Post
    Or simple make cast time longer while moving. If a spell has 3 sec casting time standing, then have 4.5 sec if running.
    but we have to think of the poor paladin in the PvP situation.
    if we can run with the same speed while casting, he will have a horrible disadvantage.
    in a year, when PvP actually could be in the game.
    (4)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Phe View Post
    but we have to think of the poor paladin in the PvP situation.
    if we can run with the same speed while casting, he will have a horrible disadvantage.
    in a year, when PvP actually could be in the game.
    Yeah, cause in a year, this game will have 10mil+ subscribers, so we have to push aside the current paying population to appease to those mystical future players.
    (4)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

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