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  1. #1
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Stufoo View Post
    Yeah but forbidden stacking is already ridiculously rewarding, simple, and accessible, that would trivialize it even further. Rare/ex gear doesn't need forbidden but they need access to a materia slot to get the bare functionality, and utility of the system.
    Not giving them full access to the materia system is just going to lead to the same thing down the road. Currently it's just more of that Tanaka logic of "Limit the player as a quick fix" instead of giving us a good system and increasing mob difficulty to match it.

    Ultimately this should be the question concerning materia: Is this going to be too powerful for current content if we allow melding on U/U gear? If so, increase the difficulty of current content to scale with the power increase.

    Don't get me wrong though, allowing melds on U/U is most certainly going to have to do away with gear breaking on failure. In order to allow this they'll have to lower success rate or something. But in the end, imagine the prestige you could have standing there with your triple melded Ifrit weapon, a product of hard work (the fight and the gil).
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  2. #2
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Really, just a single materia would be enough to make it so you don't ALWAYS have to have (for example) +enmity on tank belts or weapons. If items had different numbers of slots (for example a winglet having two tier III slots and Ifrit's Blade having a IV and two IIs or something) it'd be best, but it's too late to implement something like that now.
    (1)

  3. #3
    Player
    Stufoo's Avatar
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    Mar 2011
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    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brannigan View Post
    Really, just a single materia would be enough to make it so you don't ALWAYS have to have (for example) +enmity on tank belts or weapons. If items had different numbers of slots (for example a winglet having two tier III slots and Ifrit's Blade having a IV and two IIs or something) it'd be best, but it's too late to implement something like that now.
    I'd rather feel pigeonholed into having to put +enmity materia on those two items forever than not being able to ever use a non-Rare/ex sword or belt ever again.

    About that weird slot system though, low level materia are really ugly, don't advocate their use!
    (0)
    Last edited by Stufoo; 01-20-2012 at 07:17 AM.

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by 1.20b Patch Notes
    Flame Sergeant's Skirt Unique Untradable Pants
    Suits All Classes
    Required Level 50 Defense: 132
    HP:+32 STR:+7
    Evasion: +9
    32 hp, 7 str, 9 eva

    Felt trousers are HP +23, Vitality +6, Strength +4 and can take materia (HP, +2stats)

    Who will ever buy these?


    edit:

    oh also

    Flame Sergeant's Thighboots Unique Untradable Shoes
    Suits All Classes
    Required Level 50 Defense: 56
    HP:+24 VIT:+4
    Evasion: +12
    Bloodflight IV materia is super cheap and you only need a tier 2 (I think) bloodthirst double meld along with it to beat these boots.
    (1)
    Last edited by Brannigan; 01-20-2012 at 07:12 AM.

  5. #5
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
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    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brannigan View Post
    Who will ever buy these?
    Obv it's for the evasion, since evasion materia can't be put on pants!!!! #AGoodSystem
    (1)

  6. #6
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brannigan View Post
    Who will ever buy these?
    Gimps.

    Starting to think maybe SE is throwing these items in like the super cheap easy to obtain Abyssea NPC gear in XI.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  7. #7
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Bets on how many seals these will cost? Why bother with the time/effort mindlessly grinding ~3000 seals when the same amount of time mindlessly grinding crafts/wolves will give far better results?
    (0)

  8. #8
    Player Shosasosa's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    another solution to this would be to make crafted gear with good stats but requires drops from NMs or from raids or whatever. something that XI did very well. SKy armor required Crafted cursed items, and the NMs dropped items to make it useful. Or Scorpion Harness was one of the best body pieces for evasion tanks for years, but the main ingreidant to make dropped form an NM.

    They attempted to do this with dodore doublet Silver tricorne and mosshorn mail but no one uses those anymore
    (0)

  9. #9
    Player
    Stufoo's Avatar
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    Mar 2011
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    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shosasosa View Post
    another solution to this would be to make crafted gear with good stats but requires drops from NMs or from raids or whatever.
    Going to copy my post from another forum; In the context of a discussion showing concerns about rare/ex items becoming more powerful than current crafted gear if allowed one materia slot.

    ---

    Quote Originally Posted by CrstyCptSteveWitherspoon
    The problem is if the let rare/ex gear become meldable, even just one slot(no forbidden allowed), I think that rare/ex gear would then vastly be much better than almost all crafted gear except for a *few* double melds and loltriple melds. It would totally kill any reason to craft gear when a rare/ex could just be melded and be much better.
    This seems so because crafting is even less developed than rare/ex gear at the moment. The shit items we have crafted now SHOULD suck. Every crafted item in the game aside from the dodore doublet is effectively trash (even if you ignore that they are trying to put a colored-tier system in), and rightfully so since they all use much too common materials and shouldn't be used as more than leveling gear and entry-to-endgame, but the materia system makes them much, much better. Yet there are no rare gatherable items, there are no useful rare material drops, there are no siren's hairs, venomous claws, shining cloths, and no abjuration-type system that involves crafting (Haubergeon+Hauberk+additional mats) and NM drops (Sea hog, Nidhogg, and Odin in this case) in the creation of rare/ex items (Such as adaman hauberk.) A lot of the XI systems (Abjurations, crafted pop items, etc) actually make more sense in this game and it's mindblowing how they threw all their learned knowledge from that game away for no reason.

    This is all due to there being absolutely no content to the game and it makes the future look bleak as far as items go because of so many fluctuations and outdated events (HNMs useless, DH useless, Ifrit is only good for DMG based DDs), due to huge, sweeping changes to overall systems, with no encouraging evidence at all that they have figured it out or know what they are doing. Rare/ex evasion boots giving 15, GC seals evasion boots giving 18, while any trash crafted boots in the game with melds can give 25 at the very least, and you can forbidden materia it. It's insanely frustrating to think about the future like this.

    There are other ways of incorporating crafters, and gatherers into end-game gear than to have their things be the best with no interaction from combat classes, and not only have they not shown positive signs of this way of thinking, they've stated the opposite and said revamped HQs with materia will be the best. Dusk gloves were crafted, and that's great, but combat jobs had to get the hide. You enter sky with a scorpion harness and came out with a shura togi, and both of those items were crafted, and with rare materials to boot. Making every dropped item in the game straight drop rare/ex like the Kirin's Osode and Byakko's Haidate (and current Primal Weapons) is what hurts the crafters and gatherers, good rare/ex items do not have to be doom and gloom for the non-fighters.

    But fuck crafters in 14, seriously. I really hope it gets better after things like Behemoth, Lake of Rage, and Crystal Tower are introduced, along with the level cap increase, but I just can't say that I am optimistic.

    ---

    Hopefully dropping the XI bomb so much in the context of actually improving the game will bring in the idiots who vehemently and blindly hate it, and they will keep the thread bumped so Will doesn't have to; just to hope that a dev stops posting about goobbue names (oh lol) and snowballing to at least acknowledge it. We don't need results immediately just drop by and tell us that you are voicing our concerns to the item and content designers, only idiots will yell at you about that (ban them.)
    (9)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shosasosa View Post
    another solution to this would be to make crafted gear with good stats but requires drops from NMs or from raids or whatever. something that XI did very well. SKy armor required Crafted cursed items, and the NMs dropped items to make it useful. Or Scorpion Harness was one of the best body pieces for evasion tanks for years, but the main ingreidant to make dropped form an NM.

    They attempted to do this with dodore doublet Silver tricorne and mosshorn mail but no one uses those anymore
    This is alright for some stuff but really everything just needs to be meldable. Having everything be crafted adds even more random crap to getting good gear on top of forbidden melds (HQing synths, that is). Crafters have more than enough power as it is right now, actual traditional mmorpg content needs to take priority.
    (1)

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