Q: The job actions trailer that was released the other day left a striking impression when the Automaton was summoned to fight. SMN's Firebird also had quite an impact, but...
Yoshida: For SMN, we first decided to eliminate the stress of pet management. Egis take 1/5 the damage that a player would, but that kind of felt half-baked, like you couldn't tell whether they were getting hit or not... and then they'd get hit by a tank cleave and die. At that point, it was like... maybe we just don't need them to take damage anymore. And for the egi summoning, since you're Summoners, it should be instant (ignoring the fact that you began as Arcanist). We also gave each egi distinct features so that you'd switch between them to make use of their effects. That's how a pet job should be.
Q: Aetherflow was also separated from the Dreadwyrm Trance/Summon Bahamut cycle.
Yoshida:
Regaining Aetherflow was also a stress point, and now we're focusing on the actual act of summoning. Up until now, there was a bit of downtime after summoning Bahamut, so now you can continue on with summoning Firebird, doing a large summon whenever the recast time rolls around.
This mechanical change was simply a result of addressing a major cause of stress.