Quote Originally Posted by loreleidiangelo View Post
DNC's heal doesn't disrupt their DPS rotation, so even if it's not turbo strong a lot of players still use it (myself included). If Phoenix heal is/was designed the same way it would be a similar case, IMO. Abilities like that do have a niche in content where everyone doesn't perform 100% up to par, I think. Well, some won't like that I suppose, but I think it's a fair bit more interesting than just, "oh look, another raid DPS buff again". Maybe it would be more practical if it were a healing up buff like Nature's Minne on BRD, idk.
I don't recall ever saying you should disrupt your DPS rotation for the phoenix heal.

Quote Originally Posted by Myon88 View Post
Wellllllll..... if summon phoenix was separate to FBT like dreadwyrm trance is, or we still used the old aetherflow > trance > demi system where only aetherflow had a set timing, we might have been able to use it that way, as we'd have more freedom as to where we wanted to summon phoenix.
Please no, Demi-Bahamut already feels awkward summoning it separately, even though the opening rotation would go completely to hell if DB worked that way.

Quote Originally Posted by Dyvid View Post
So I'm wondering it two changes would help with the flow of combat.

*snip*

As for Everlasting Flight, congrats to everyone complaining about physick. You now have a potent heal for solo'ing.

1 won't fix the issue because you'd still have serious problems dumping the stacks. You've only reduced oGCD bloat by 1 oGCD per minute so you've not actually addressed the problem of bloat or watching bars because you still have to spend everything on a 5s timer. It's not a good change.

2: Lowering the Trance timer would kinda work, but in reality you're making the rotation busier while not addressing the problem of oGCD bloat, in other words the situation is being made worse. If Trances were to be sped up, 5 seconds is all it needs. Plus, if you used a 45 second trance timer, you're literally going to DWT for 15 seconds, DB for 20 seconds, and then have a mere 10 seconds of downtime to spam out EAs before DP comes up for 20 seconds and you have another 25 seconds of downtime before DWT. It's too compressed.

3: 90s enkindle timer would horrifically break the rotation just like Devotion being a 3m timer causes issues. You're guaranteeing it will come up during Phoenix and possibly during DWT very easily, whereas the current timer of enkindle places it squarely during DWT, always, provided DWT always is used as it comes off cooldown.

The easiest way to fix (most) of SMN's problems is to straight up delete energy drain/energy siphon and shift the damage into EA, and then probably drop Devotion's timer down to 2m from 3 and rebalance as necessary. That alone would massively drop out the skill floor and make SMN more approachable.