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  1. #11
    Player
    SchrodingersWaffle's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Catalina Schrodinger
    World
    Balmung
    Main Class
    Reaper Lv 90
    I'm not the best SMN by any means, but I like to think I'm ok at it. Myon and Nemehk were absolutely right post-Media tour when they said that SMN was going to have some pretty severe rigidity in it's playstyle. With them trying to shift more in the direction of a Pet-focused SMN (Which I'm 10000% OK with that idea in concept, we're just having some teething/implementation issues) I feel like certain things need to be done.

    1. The rigidity regarding Trances/Bahamut NEEDS to go. I prefer Nemehk's proposed solution of an ability that enables Trance with a 60s/Infinite duration on a 60s CD, but putting a charge on Trance is a quick and dirty solution that'll fix the immediate problem.

    2. Ruin III and Outburst need to be instant cast. I know that's DWT's THING now, but to be honest there's so much crap going on in SMN that they just need to bite the bullet and give it to us base already.

    3. Get rid of Energy Drain and Energy Siphon (Give 'em to Scholoar, I'm sure they'd love em), and just have Painflare and Fester be charged actions that have a shared pool of 4 Charges with a 15s Charge time.

    4. Change the programming so that Further Ruin procs from Egi Assault I and II are given off the SMN activating the Egi Assault abilities, not the Pet casting the spell. Probably not something that's gonna happen in a hotfix but I'll take what I can get.

    4a. Maybe add a queue system for pet actions? So that we're not losing charges on abilities "ghosting".

    Another couple things I think they should probably consider with the direction that they're going with SMN.

    A. Just get rid of DoTs on SMN all together at this point. Shift the potency from the DoTs and from the Ruin buffs over to DWT, maybe in the form of additional Deathflares.

    Overall I like the general direction they're going with it, but when I feel like I have to use Ruin II over Ruin III in all situations to compensate for the sheer amount of oGCD's we have, there's problems.
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    Last edited by SchrodingersWaffle; 07-04-2019 at 06:07 PM.

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