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  1. #11
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    I understand that you people want DWT and FBT separated or even phoenix and FBT separated but it's literally unrealistic. Like... how would that be even implemented? It's like people think - just separate them ez. Nothing works like that. Where FBT will go? New button? Change from summon bahamut? I myself like the idea of DWT>Bahamut>FBT without downtime around it but with how strong phoenix is compressing rotation like that will make SMN too overpowered never mind the bloat problem... So even if SE go that way they WILL nerf a lot of potency and people will be complaining again... Same for ED changes. Make it 60s? Return aetherflow back?(this one is insane we only got ability to NOT WAIT EVER prepull and you want damn thing back? yikes) Binding aetherflow stacks back to dwt? All this ideas do is disrupting rotation for no good reason. Literally didn't see one good idea about changing smn flow that can be implemented by 5.1 or 5.2 in the whole thread.
    And constant healing complaining? It's horrible. Physick is still there for one reason or another - probably their noodle code, who cares? It's not like they took SMN ability to heal away. Just let it go. Same with phoenix regen. Even if it's just flavor then what? You want 1% party wide damage buff every 2 minutes? LOL Get ready to that potency nerf.
    And SAME with EA... Here tho I am kinda agree that EAs are overall bad, clunky sometimes clipping etc. Using EA and waiting for it to proc and delaying phoenix? Or use FBT and don't get r4 stack? yikes. Giving r4 on use and not hit looks like a solution but it won't change busyness problem. SE struggled with pets and SMN job for a while... What solution can you even find for it? Delete egis altogether? just leave us with demi summons? Giving SMN ifrit\garuda flavored attacks without pets doing anything?
    With how bad 4.0 SMN was problems were obvious big and glaring. It doesn't feel that way with 5.0 SMN so I don't see big changes taking place like that again.

    Quote Originally Posted by Taranok View Post
    The easiest way to fix (most) of SMN's problems is to straight up delete energy drain/energy siphon and shift the damage into EA, and then probably drop Devotion's timer down to 2m from 3 and rebalance as necessary. That alone would massively drop out the skill floor and make SMN more approachable.
    That's actually interesting. Not sure how I would feel about change like that in the end, but it would make pets feel less underpowered. But what you're basically doing is changing PERFECTLY working system to a clunky mess that EA is. And it's kinda not good.
    Also wondering if deleting devotion and actually giving its buff(well weaker one) to phoenix will work. Using FBT before devotion applies will waste it and it sucks. And pets aren't exactly in a hurry to use it... It always was like that with them.

    PS
    LOL here's the idea (that won't fix ANYTHING but I want it) - give us egi themed skills with animation instead of R4, that will at least make it feel like an extension of EA and look cool too. And leave R4 for Bahamut nuking. Tho I wondering if taking away our "mobility" and giving us r4 management during bahamut was kinda the point...
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    Last edited by Angry_Evil; 07-04-2019 at 05:47 PM.

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