Quote Originally Posted by TouchandFeel View Post
Snip
(Shrugs) Still not seeing a problem with doing it that way, personally, if we are already going to be double weaving as is at one point in the fight then it shouldn't be a problem to do so at other points with fewer CDs. The opener will be the hardest point, which is why I used it for this example.

Also you talk that it being different is superficial but that is like telling the people whom are complaining about the fact that the job feels too much like War that their complaints are superficial. Are we spamming 1 button made free by a 1.5 min CD? Yes but unlike War, we are doing this while spamming as many as 6 different offensive CDs each with their own CD timers that have them coming up at different points of the rotation. This is not even to speak of having to hit any defensive. Whereas War will have to single weave just 2 offensive CDs. This will make us a bit different as is since we will be looking to line as many of these up for trick windows as possible. Therefore their complaints that it is "too much like War" are pretty superficial reasons.

That being said, it isn't like it matters. This is the final version for the next 2 years and nothing on it is making it unplayable or even close to it the way that War was for the 2 different mid-patch reworks that it got. So no one should expect any real big changes at this point.

TBH I'm actually enjoying the changes, once I killed my SB muscle memory. Realistically, I personally would only like to see a few QOL changes at this point:

1) A little bit more MP regeneration, maybe making the blood attacks give 600 on hit IDK as it just seems a little slow.
2) Since TBN was increased in its shield by 25% I would love the timer get an increase to match it to the tune of an extra 2 seconds.
3) Some % of general damage mitigation added to Dark Mind for fights that don't have much/any single target magic damage, like what they did with Camouflage.
4 [personal wish]) Would REALLY like to see Salted Earth made into a targeted ability as it can sometimes be a pain for PS4 players, like myself, to have our camera in the right spot to drop it and be able to look at stuff. I'm using a macro to make this happen but I hate the macro lag from it.