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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by shao32 View Post
    You know, DRK archive world first in both ultimates bcs it was fun, ppl how raid with him and didn't have a raid team that force him to switch play it BCS was fun, the low pick rate of DRK was mostly by ppl locking it out from PF and raid recruiting groups when the job was in a bad position not BCS the job wasn't fun.

    And DRK didn't have balance problems, the MP generation and usage was well calculated, you only have problems if you are bad at management resources, for no say SB DRK have the best aoe gameplay of all tanks and expansions hands down.

    Btw dark arts and new oGCD are not incompatible, if you make it cost less mp that DA and add more potency you have a nice alternative to spend your MP, in fact more oGCD with fair MP cost it's what DRK need it to reduce the DA spam.
    World first i did heard about it, but you know who was the second tank in there? DRK didnt played alone in that savage raid.

    Fun is relative.
    A ton of people dont enjoy a job or class if its not performing well enough, and this is fact, majority of people do not feel like to play a weak class no matter their design. It could be enjoyable or as SB DRK has been called, as a unnecessary fiddling for worse results comparing to other tanks.

    MP generation wasnt well calculated, you would overcap it in a moment when fighting multiple enemies, and it was opposite when fighting singe target if you wanted to generate any kind of burst.
    AOE gameplay being the best is your personal opinion, i am not going to argue with it but i remind you of the skills being used against multiple targets.
    SB DRK had rarely used dark passenger doing 140 potency, abyssal drain which costed mana and dealt only 120 potency damage, and quietus, all these could have been enchanted with DA.
    Current DRK has unleash>stalwart which generate both mana and blood and deals a lot more dmg, quietus which is used more frequently due to aoe combo being able to generate blood, delirium quietus combo, abyssal drain as oGCD and flood of shadow to use MP on.
    Current DRK is way more complex in AOE department, this is a fact, it is no longer a abyssal spam + quietus somewhere in the middle when blood weapon and salted earth is up, current DRK also deals way more potency in AOE than SB DRK, this alone does contribute into the feeling of the class, since you hit harder you feel it better.
    Numbers does matter, new DRK has them on their side.
    (0)
    Last edited by Nedkel; 07-03-2019 at 08:25 PM.

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    PLD both cases.

    Fun is relative as the perception of what is a good design or not, inner release is not a good design as my perspective but for you meanby is so we are in the same ground, you perception of what is a good design is not superior to mine.

    I agree a underperforming job isn't going to be played much bcs obvious reasons but that's independent of his design, it's a question about numbers.

    It was well calculated, first of all DRK have a more sustained performance, isn't was meant to do any kind of heavy burst window at all so you manage you MP all the time to keep the same pace all the time not burn everything and run out of MP aka no TBN.

    Current aoe rotation generate so little resources you can't spam flood, the blood generation give you so little Quietus uses and the skill is not impactful at all and you spend the rest of the time doing 1-2. old rotation gives you more sustained resources generation, using TBN to generate blood to use Quietus to generate mana and use all that mana with DA-AD give you a lot of dps and self heals something this new version can't do, SB gives you dps strong self heals and good sustain so you don't fall sleep spamming 1-2, and dark passenger was a direct DPS gain with 2 and more targets since the begining, the DA potency to all targets was insane.

    So I don't consider 1-2 + Quietus/oGCD when they care to recast or have resources necessary to being used a hour later is more complex and sinergice better that old rotation since the last one give you always constant resources for free TBN and this one no, and I doubt this one dealt more dps apart of the low resource generation you need to be carry by you healer more that before.
    (4)
    Last edited by shao32; 07-03-2019 at 08:39 PM.

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nedkel View Post
    Current DRK is way more complex in AOE department, this is a fact, it is no longer a abyssal spam + quietus somewhere in the middle when blood weapon and salted earth is up, current DRK also deals way more potency in AOE than SB DRK, this alone does contribute into the feeling of the class, since you hit harder you feel it better.
    Numbers does matter, new DRK has them on their side.
    I would have a lit more to say but im on a train and fun is relative is a very concise way of putting it, but youre wrong in general about it being badly designed, all of its kit had a nice purpose that you could use and optimise.

    However im gonna stop you right here on this aoe statement because its blatantly false, the flow of tbn -> quietus -> dark passenger ->Quietus -> drain -> tbn ect was way more complex and rewarding than current drk, and could make you an unstoppable monster with health drain shielding and damage constantly. Now its unleash, stalwart flood/tbn when you have mana and quietus spam jn delrium, its way way less complex, not to mention a longer cd lower damage salted earth means holding mobs in it is less necessary.
    (11)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #4
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Nedkel View Post
    Numbers does matter, new DRK has them on their side.
    And yet it doesn't feel fun to play for me. Numbers aren't the only thing that absolutely matter otherwise I'd expect everyone to be playing BLM and BRD from what I understand of DPS talk.

    Shadowbringers might have the better numbers but it feels stiff and jarring to play for me. This is a skip for using the class for me. Heck, I under-preformed more than likely on the last 2 versions of DRK but I liked those 2 versions. I don't like how this one feels to play. Stormblood felt odd but it also felt like a step up. Heavensward was to use Dark Arts on 1-2 skills, so Stormblood gave us more things to use it on and let us use it even more/faster. Now, we're expected to... not spam and not use Dark Arts at all? It's just gone? That feels weird.

    Yes I know it's not gone but it's locked behind breaking TBN now and really that's a dumb idea to me.

    DRK now feels off. Is it good or better than before? I don't know but I know I probably won't play it to find out because it just feels too off and clunky. Which is funny because that's what everyone complaining about Dark Arts said.
    (7)

  5. #5
    Player
    KleineDiva's Avatar
    Join Date
    Aug 2015
    Location
    Lalafell Kindergarten
    Posts
    627
    Character
    Leah Nebeltau
    World
    Shiva
    Main Class
    Sage Lv 90
    All I want is the HW DRK back. He was sooo funny. I loved the Rotation, the mitigation and even the scourge dot...
    (23)

  6. #6
    Player
    Lucky27's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Master Gandhi
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Hey thanks for the replies! Im happy tp see others enjoy the new drk and feel for the ppl who dont likw the changes. Im going to keep maining this job. I cant wait to ask you guys for raiding tips in the coming days. Maybe one day you guys will notice me senpai!
    (0)

  7. #7
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Has OP tried WAR yet?
    (12)

  8. #8
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    I'll also put down an optimistic yes.

    I'll have to see how it goes in EX dungeons and above, but I like the generic feel of the changes.

    Only things I would complain about are:
    • long cooldowns on AB and Salted Earth
    • on better gear it might be hard to break the shield to get the lost dps back
    • a very slightly higher mana generation. Having a natural Edge/Flood every 20 seconds is a bit too little. Shaving off 2-3 seconds off that migt alleviate some of the downtime when you are on cooldown.
    (2)
    Last edited by Lersayil; 07-02-2019 at 02:27 PM.

  9. #9
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I hate the spin2win mechanic they added to the Dark Knight. It's just so unbelievably, mind-numbingly, boring and slowly drives me insane, playing a spinning wheel for 10 seconds. Also while I could understand why people might have disliked the Dark Arts spam, I actually miss it. It helped to keep me engaged, because I was constantly doing something and was focusing on buffing my damage rotation to its highest possible limit. Now I only have 1 combo string and occasionally hit one of the other available damage buttons.

    I know a lot of players weren't happy with the changes to the Job in the Stormblood expansion, but I was still having a lot of fun. Now, now I am actually feeling bored.
    (11)
    Last edited by Barachim; 07-02-2019 at 05:13 PM.

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Spin to win? Thats got nothing to do with new DRK at all. Spin to win was inner release/steel cyclone spam. If we had that, I would be way less upset. More sensible blood spenders- like just making AD a blood spender, and i wouldnt complain as much, and yeah even in levelling its gotten a little hard to get TBN to pop. But the reward for that is a free edge/flood. Which, you could just not mitigate with TBN and spend the same mana for anyway.... At 80 its not god awful, but I personally think there needs to be something the blood gauge does besides just damage. AD would be fine, because then we could use delirium for a burst heal, like all the other tanks have...edge/flood should just be one button ability, i get that damage is different, but still tedious when we're using them for refresh and more damage anyway.

    Quote Originally Posted by Valic View Post
    Has OP tried WAR yet?
    Lol Right?
    (2)

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