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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'm not too keen on Delirium, Bloodspiller spam isn't exactly a fun burst system.
    However I do love the new Edge/Flood Darkside system and how it works with TBN. Mitigation is a lot more active and rewarding now.
    That said, DRK feels awful synced without TBN now.
    (2)

  2. #22
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    (7)

  3. #23
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sancho_Nyanta View Post
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    That basically would make the Darkside timer obsolete. I mean it's not difficult to keep it up anyway, but why add a timer when you can spam the skill wich extends the timer for free?
    (1)

  4. #24
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    I haven't played my drk since the first five minutes of logging in for early access, but I've watched my friend play it at lv 78. From what I've seen, I'll probably neither like or dislike the new drk. I've always been the type of player who adapts to changes. If I don't like something, I'll either find a way to overcome it or just deal with it. I doubt we'll get any big fixes in lieu of bandaid patches, though. My only real complaint is mp generation. All of our mp-consuming skills costs a lot of mp. If siphon strike restored 1200-1500 mp, that would solve a lot of problems. Dps would definitely increase, and availability of TBN would increase as well.
    (1)

  5. #25
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lannybaby View Post
    All of our mp-consuming skills costs a lot of mp. If siphon strike restored 1200-1500 mp, that would solve a lot of problems. Dps would definitely increase, and availability of TBN would increase as well.
    If MP restoration is increased, you're back to spamming Darkside skill every two GCD, like you did with Dark Arts. Basically, they didn't fix the design issue about spamming a single oGCD, they just make the skill cost more.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #26
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Whatever they do in future updates, the way Delirium works right now really needs to change. Instead of just letting us spam Bloodspiller/Quietus for 10 seconds, maybe it could be a 10 second buff, that increases the damage output/skillspeed on all our skills, as well as resets all cooldowns, with the exception of Living Shadow and Living Dead.

    Heck, maybe during that 10 second window, change how certain skills work. For example Plunge, during Delirium it could get an added AoE effect that cracks the earth, so you can instantly aggro whole groups. There's so much they could do to make us feel like a total badass during the 10 second burst window, but instead we just press same button for 10 seconds straight.
    (1)

  7. #27
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Yeah, Delirium needs a complete rework!

    Even the people who in general like the new DRK seem to hate Delirium - myself included.
    (7)

  8. #28
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    It just highlights how simplified Dark Knight has become in this new expansion. Aggro management is gone, Dark Arts is gone. Oh, wanna do a high damage burst? Don't worry, press the same button for 10 seconds.
    (5)

  9. #29
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tint View Post
    That basically would make the Darkside timer obsolete. I mean it's not difficult to keep it up anyway, but why add a timer when you can spam the skill wich extends the timer for free?
    I mean you already should be using either of the Darkness skills at least twice if not more in the current version of Delirium for every Delirium. Exactly how would this make it so you are invalidating the timer of Darkside since you will be capping at 60 sec. in both scenarios?
    (3)
    Last edited by Sancho_Nyanta; 07-02-2019 at 11:20 PM.

  10. #30
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Sancho_Nyanta View Post
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    If Delirium were to do that, it would mess up your ability to weave your other oGCD abilities. With the 2s recast on the Edge and Flood abilites, as well as animation-locks, double-weaving oGCDs without potentially clipping your GCDs is tenuous at best. If you are spamming Edge or Flood between every GCD within 10s, you will likely not be able to take advantage of all the other stuff you would want to weave in there like CnS, AD and Plunge. You would basically be giving up your ability to utilize your other oGCDs to best effect just to give the semblance of being "different" for this one ability, when in reality you are still just spamming a single ability ~5 times and weaving other things in between, just swapping GCDs for oGCDs.
    (0)

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