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  1. #1
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    @Lersayil
    Overall...I disagree, I think 5.0 DRK needs a bit more than what you listed to become a complete, enjoyable class. You\\'re right about removing the 60s cd on Abyssal Drain, I think this is one of the worst things about 5.0 DRK, Abyssal Drain just feels really bad and unsatisfying with that long of a a cooldown.

    DRK doesn't need just "very slightly" better MP regen, it needs to be bumped up quite a bit. DRK's overall MP regen speed being butchered as much as it was is (I think) one of the main reasons why the class feels so much more sluggish and tedious to play. If DRK had a system of MP management somewhat akin to PLD's, I think it would work a lot better than what we currently have (all of PLDs spells cost 2000 mp, and a single Riot Blade combo restores 1000 mp). I'm just brainstorming here, but in this hypothetical new system, the MP cost of spells could still be 3,000, but Syphon Strike would restore ~1500 MP, and Stalwart Soul combo could restore ~1000 MP.

    Also, 5.0 Delirium needs to go. Imo, it's the worst iteration of the skill yet. Aside from just being an unoriginal copy of a skill that already exists, its mechanic is just really repetitive, restricting, and ultimately, boring. It boggles my mind how most people who like 5.0 DRK (not necessarily referring to you @Lersayil, but I'm just speaking generally based on what I've seen and heard) claim to have utterly despised 4.0's Dark Arts spam, but are perfectly fine with this new Delirium essentially forcing you to do the same exact skill over, and over, and over again. Also, if SE is going to make Delirium generate MP with each of these moves, the MP that is restored needs a serious buff to make the function feel worthwhile. I couldn't believe my eyes when a Delirium Bloodspiller only generated 200 MP...that's just insane.

    Personally, I thought Delirium worked fairly well in 4.0 when it functioned as a resource (MP) generator. In fact, in 4.0 your Blood Gauge was basically a resource that generated MP for you. I feel like that was a pretty good idea, and the cool thing was you didn't have to use it solely for the sake of MP generation, because we also had the choice to use Bloodspiller. I would like to see 5.0 build off of this foundation. Instead of having damage-only skills for our meter, I would have liked to see more of SB's restorative uses for it, or maybe even some PLD-esque uses that involve some kind of group utility.

    Also, there needs to be another combo added, immediately. Even my buddies who have DRK at 80 already and love the class have told me spamming Souleater combo over and over just isn't fun, and understandably so. DRK is the only tank right now with only one single target combo, something needs to be done about that.

    And for the love of God lol, can we make Fray actually do something interesting. Honestly, at this point, I think I'd take anything SE decided to give us. Just please, make Living Shadow more than just a glorified D.O.T.
    (7)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TheForce View Post
    @Lersayil
    Overall...I disagree, I think 5.0 DRK needs a bit more than what you listed to become a complete, enjoyable class. You\\'re right about removing the 60s cd on Abyssal Drain, I think this is one of the worst things about 5.0 DRK, Abyssal Drain just feels really bad and unsatisfying with that long of a a cooldown.

    DRK doesn't need just "very slightly" better MP regen, it needs to be bumped up quite a bit. DRK's overall MP regen speed being butchered as much as it was is (I think) one of the main reasons why the class feels so much more sluggish and tedious to play. If DRK had a system of MP management somewhat akin to PLD's, I think it would work a lot better than what we currently have (all of PLDs spells cost 2000 mp, and a single Riot Blade combo restores 1000 mp). I'm just brainstorming here, but in this hypothetical new system, the MP cost of spells could still be 3,000, but Syphon Strike would restore ~1500 MP, and Stalwart Soul combo could restore ~1000 MP.
    Was unaware that PLD got more returns on their syphon move, you know what? The mp boost you suggest might actually fix a ton of problems ive noticed with it, and yeah 8-9 BS in a row is extremely boring as hell, I have no idea why people think thats more fun than boosting a BS to have double potency or something. Use TBN and hope it pops or just use edge and not risk the pop, your mp will be the same at the end anyway, Also, what is the point of the LS timer being added to the DS timer if its non-refreshable? That...That really really got me scratching my head...
    (2)

  3. #3
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TheForce View Post
    snip
    I see where you are comming from, but personally dont quite agree. Overall I agree that most of the individual DRK mechanics are... mediocre at best. Delirium spam is meh, cds on Salted Earth and Abyssal Drain are way too long, and the mana generation without blood weapon is low.

    That being said, for me the sum of these mediocre mechanics are more enjoyable than each of the individual parts would warrant. Sure, it could use some chiseling here and there, but I can live with the base provided here.

    Thus my previous comment. When we have our cooldowns its active enough for my liking. The downtimes are a bit too low however with only 1-2-3 and one flood / edge per 20 seconds, so I would like them shortened a bit, or made more active.
    (2)
    Last edited by Lersayil; 07-02-2019 at 05:19 PM.

  4. #4
    Player
    MoonbemSupreme's Avatar
    Join Date
    May 2017
    Posts
    8
    Character
    Aventasia Leonheart
    World
    Omega
    Main Class
    Ninja Lv 82
    Dark Arts ruined the class for me before, so now I will actually play Dark Knight again.
    (2)

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I haven't played new DRK yet I went GNB first but it'll be my 2nd tank job to level right after I level MCH, I do like the ideas of new DRK but we'll see how it goes if it's boring I'll reserve judgement till 80 just like I did with GNB.
    (0)

  6. #6
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Despite my reservations about Inner Delirium, I have found myself sorta liking Bloodspiller spam. I feel like I've lost a few braincells to enjoy it.

    Become what you must, I suppose.
    (1)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'm not too keen on Delirium, Bloodspiller spam isn't exactly a fun burst system.
    However I do love the new Edge/Flood Darkside system and how it works with TBN. Mitigation is a lot more active and rewarding now.
    That said, DRK feels awful synced without TBN now.
    (2)

  8. #8
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    (7)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Sancho_Nyanta View Post
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    That basically would make the Darkside timer obsolete. I mean it's not difficult to keep it up anyway, but why add a timer when you can spam the skill wich extends the timer for free?
    (1)

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Sancho_Nyanta View Post
    TBH I'm surprised that they didn't have Delierium just give you a perma Dark Arts Proc for 10 sec. This way we would just have to weave the Darkness/Shadow skills with GCDs and other OGCDs for maximum performance. I would think that this would let us keep the burst window that they are promoting while making us unique from the other 3 tanks and making use of the new DA system they gave us.
    If Delirium were to do that, it would mess up your ability to weave your other oGCD abilities. With the 2s recast on the Edge and Flood abilites, as well as animation-locks, double-weaving oGCDs without potentially clipping your GCDs is tenuous at best. If you are spamming Edge or Flood between every GCD within 10s, you will likely not be able to take advantage of all the other stuff you would want to weave in there like CnS, AD and Plunge. You would basically be giving up your ability to utilize your other oGCDs to best effect just to give the semblance of being "different" for this one ability, when in reality you are still just spamming a single ability ~5 times and weaving other things in between, just swapping GCDs for oGCDs.
    (0)

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