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  1. #1
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    (0)

  2. #2
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Varushkin View Post
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    Yeah, and that's not the kind of complexity you can enforce in a MSQ/casual run of the game.
    Keep that stuff in Savage for people that do Savage.


    I personally feel the changes to be good.
    I picked up Summoner this expansion, and I'm enjoying the class.
    I can keep up with other DPS, and I'm above the tank and healers.


    Is my rotation perfect? far from it, and I hope to get better at it as I play more.
    The first dungeon in ShB was challenging enough, and with a few tweaks here and there, they did a good Job.
    (2)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  3. #3
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by NekoNova View Post
    Yeah, and that's not the kind of complexity you can enforce in a MSQ/casual run of the game.
    Keep that stuff in Savage for people that do Savage.


    I personally feel the changes to be good.
    I picked up Summoner this expansion, and I'm enjoying the class.
    I can keep up with other DPS, and I'm above the tank and healers.


    Is my rotation perfect? far from it, and I hope to get better at it as I play more.
    The first dungeon in ShB was challenging enough, and with a few tweaks here and there, they did a good Job.
    Video to me amounted to this.. Spam dmg spell>refresh dot>use CD rinse and repeat yes yes very complex.
    (4)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  4. #4
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Varushkin View Post
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    If you are going by Momo Sama as he is the one recording this video, he did a total of 5k dps as a healer, was lowest dps for the whole group, and did nothing but spam Broil II and keep his Miasma, Bio II, and Miasma II up, and then mainly let his faerie do the healing, he only cast Galvanize and Succor a grand total of 2 and 3 times. They give a link in the video description for the parse breakdown. And you are saying you WANT more buttons to push for more complexity yet your "level of play and complexity that I as a FFXIV player love" is this simple rotation??

    What you are whining about is that you are actually having to do your job and not just leave it to your pet. Look at classic WoW, a healer in there barely did any DPS and that was only if they were geared enough to have the extra time to spare to toss on a DoT. They haven't "dumbed down" healing, they have made it more about actually being the Healer instead of being the DPS who can use a Cure spell. Just like Tanks are actually Tanks again instead only being DPS who can take a hit, cause now they aren't trying to DPS Tank everything and are generating enmity with everything they do so long as they have the Tank Aura on. The only time a Tank doesn't have that aura on is if they are the off tank who is waiting till the tank swap. Also since they took out Diversion they HAVE to actually tank cause DPS and Healers can't reduce their own enmity generation unless they cut back on DPS or Heals. Healers SHOULD be casting mainly healing spells, if they can toss out a damage spell or DoT now and then, great, but keeping people alive if better for the DPS than trying to do the DPS yourself.
    (1)

  5. #5
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Have you read the rest of this thread at all? I double checked what you said about Momo and he wasn't the lowest the lowest was the AST.

    All of the DPS that both the healers did in that video, if Yoshi-P and his devs are to be believed did nothing but contribute to the entire party. Let's remove the 10k DPS that both of the healers put out. That pulls their combined total output to only 43k DPS. That would most likely cause the entire part to wipe due to a hard enrage.

    That is what I'm talking about with the gutting of our healers offensive capabilities. As I said before if Yoshi-P and the devs are to be believed in the regard that Healer DPS isn't accounted for in any content. That doesn't make up for the classes feeling as it has been described. Clunky, sluggish or gimped.

    I simply want that capability back and on top of that I feel like if the devs were to put them back in a way to where "older" content feels a bit more engaging.
    (0)