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  1. #51
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Varushkin View Post
    <insert this wherever> I found the cap of how many characters these post can have lol.
    Forum tip
    You can clip your post at the cap limit, post , and then edit it with the part you had to clip instead of double posting.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #52
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,505
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varushkin View Post
    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?

    We were never meant to dps the entire fight. That healing was so unnecessary to allow it was a flaw in the design. Our dps contribution is meant to be windows as the fight allows and part of being an accomplished healer was finding those windows. But if you were the type of healer who focused dps over your primary role, who made the argument against using a healing ability so as not to waste a dps tick, you're going to have trouble in this expansion.

    I personally have no trouble, but I long ago learned how to find those windows and balance my roles. I see this as nothing but good for the healing community, as the game is finally reinforcing our primary role.
    (1)

  3. #53
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Pokefan5 View Post
    The thing is, I did the new EX trials and I still spend most of my time doing DPS, throw a oGCD here shield the tank there, back to glare I go. And it's not like I'm giving my co-healer hell by not healing, they spend just as much time as me doing DPS. That said I'm not even using my full healing toolkit for the most part, because the damage just doesn't call for it.
    I recently watched a video of someone going over each of the Spells and Abilities and he agrees with you as I do. There are too many healing abilities not just on SCH but WHM as well. This was pointed out by someone else in this thread where they said that they didn't even use all of their healing abilities in the latest EX trials. I believe it's the person that I'm quoting as well.
    (1)

  4. #54
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    (0)

  5. #55
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TaleraRistain View Post
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?

    We were never meant to dps the entire fight. That healing was so unnecessary to allow it was a flaw in the design. Our dps contribution is meant to be windows as the fight allows and part of being an accomplished healer was finding those windows. But if you were the type of healer who focused dps over your primary role, who made the argument against using a healing ability so as not to waste a dps tick, you're going to have trouble in this expansion.

    I personally have no trouble, but I long ago learned how to find those windows and balance my roles. I see this as nothing but good for the healing community, as the game is finally reinforcing our primary role.
    I never stated that I pushed DPS at the sake of healing output. I simply know when to heal or when to prepare to heal like yourself while pushing the DPS. It's been that way since it was relaunched 6 years ago. Does this mean that the original idea was flawed. I don't believe that at all. What I do believe is what I said at the beginning of this thread that we are moving to an over casualized position.

    We play games to feel some sort of achievement. The reward for overcoming complexity and challenge feels far more rewarding than being rewarded with something like a mobile game. *shudders*
    (0)

  6. #56
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Beelhi View Post
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    (0)

  7. #57
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by Varushkin View Post
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    I responded to the person I quoted, you I agree with mostly :P
    (0)

  8. #58
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Sorry I missed that part. @Beelhi

    I'm just a little heated about this change.
    (0)
    Last edited by Varushkin; 07-02-2019 at 02:11 PM.

  9. #59
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,505
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varushkin View Post
    I never stated that I pushed DPS at the sake of healing output. I simply know when to heal or when to prepare to heal like yourself while pushing the DPS. It's been that way since it was relaunched 6 years ago. Does this mean that the original idea was flawed. I don't believe that at all. What I do believe is what I said at the beginning of this thread that we are moving to an over casualized position.

    We play games to feel some sort of achievement. The reward for overcoming complexity and challenge feels far more rewarding than being rewarded with something like a mobile game. *shudders*
    Being able to Largesse and Regen or Medica II and have it last nearly the entire fight while we did nothing but dps because there was nothing keeping us actively healing is a hell of a lot more casual to me. We can't lean on those like a crutch anymore. We need to maintain them if we want to take advantage of those abilities.

    I was bored as hell with Regen and Forget It and just Holy spamming. That's what makes me want to turn on Netflix. I'm happy we have to heal constantly. It's long overdue.
    (0)

  10. #60
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TaleraRistain View Post
    Being able to Largesse and Regen or Medica II and have it last nearly the entire fight while we did nothing but dps because there was nothing keeping us actively healing is a hell of a lot more casual to me. We can't lean on those like a crutch anymore. We need to maintain them if we want to take advantage of those abilities.

    I was bored as hell with Regen and Forget It and just Holy spamming. That's what makes me want to turn on Netflix. I'm happy we have to heal constantly. It's long overdue.
    I never really cared for WHM for that reason to some degree. However playing as an AST and SCH was in my opinion far more challenging because it wasn't just one attack like WHM. All healers have been "gutted" to where we have essentially 1 DoT and 1 Direct Damage spell like Ruin, Stone, Malefic, and yes your holy. I've looked at the newer abilities for each of the healers from 70 to 80 this doesn't really change. It goes back to what some have already stated in this thread. The content that SE has put out for us needs to reflect the changes. Some of the footage and points of view even in this thread seem to suggest otherwise.
    (0)

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